Real-Time Player Engagement Measurement Using Nonintrusive Game Telemetry

Player engagement is crucial for the success of modern video games, yet its real-time measurement remains challenging due to the intrusive nature of traditional measurement methods. In this article, we present a novel framework for nonintrusive, real-time, and indirect measurement of engagement in multiplayer online games based on flow theory. Our approach combines graph convolutional networks for modeling player interactions with Transformer networks for temporal processing, enabling indirect measurement of both player skill and game challenge, which in turn are used to classify player engagement. Using playerunknown’s battlegrounds (PUBGs) as a case study, we demonstrate that our framework can effectively measure phase-specific engagement using one minute of gameplay telemetry data. Our framework achieves 73% accuracy and 0.83 ROC-AUC in engagement classification, matching the performance of traditional survey-based methods while operating nonintrusively and in real time. Further cross-domain validation of the framework, as is and without transfer learning, with the games FIFA’23 and Street Fighter V, leads to 66% accuracy, demonstrating the model’s stable performance despite the significant differences in the test domains. Interestingly, our results suggest that objective gameplay metrics may better reflect engagement than subjective player assessments, with skill estimates showing significant correlation with self-reports.

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Publication Details

Journal
IEEE Open Journal of Instrumentation and Measurement
Published
2025-01-01
DOI
https://doi.org/10.1109/ojim.2025.3555326
Citations
1
Primary Topic
Sports Analytics and Performance
Type
article
Field-Weighted Citation Impact
3.13

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article

Real-Time Player Engagement Measurement Using Nonintrusive Game Telemetry

Ammar Rashed, Shervin Shirmohammadi, Mohamed Hefeeda
1 citations
IEEE Open Journal of Instrumentation and Measurement
Sports Analytics and Performance
3.13
article

Real-Time Player Engagement Measurement Using Nonintrusive Game Telemetry

Ammar Rashed, Shervin Shirmohammadi, Mohamed Hefeeda
article en
1 citations

Abstract

Player engagement is crucial for the success of modern video games, yet its real-time measurement remains challenging due to the intrusive nature of traditional measurement methods. In this article, we present a novel framework for nonintrusive, real-time, and indirect measurement of engagement in multiplayer online games based on flow theory. Our approach combines graph convolutional networks for modeling player interactions with Transformer networks for temporal processing, enabling indirect measurement of both player skill and game challenge, which in turn are used to classify player engagement. Using playerunknown’s battlegrounds (PUBGs) as a case study, we demonstrate that our framework can effectively measure phase-specific engagement using one minute of gameplay telemetry data. Our framework achieves 73% accuracy and 0.83 ROC-AUC in engagement classification, matching the performance of traditional survey-based methods while operating nonintrusively and in real time. Further cross-domain validation of the framework, as is and without transfer learning, with the games FIFA’23 and Street Fighter V, leads to 66% accuracy, demonstrating the model’s stable performance despite the significant differences in the test domains. Interestingly, our results suggest that objective gameplay metrics may better reflect engagement than subjective player assessments, with skill estimates showing significant correlation with self-reports.

IEEE Open Journal of Instrumentation and MeasurementVol. 4
University of Ottawa (CA), Simon Fraser University (CA)
Natural Sciences and Engineering Research Council of Canada
Openalex Percentile: Top 9%
Sports Analytics and Performance
3.13
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Real-Time Player Engagement Measurement Using Nonintrusive Game Telemetry — Ammar Rashed, Shervin Shirmohammadi, et al. · IEEE Open Journal of Instrumentation and Measurement (2025) | TGRS Research Map | TGRS