Acceptable Latency in Predictable First-Person VR Cloud Games

Over the past three decades, Virtual Reality (VR) technology has seen remarkable advancements in both hardware and content creation. As these technologies continue to evolve, it becomes essential to evaluate the contemporary VR user experience. Latencies exceeding 100 ms are usual between countries, yet many modern users who engage in VR cloud gaming with such latencies report satisfactory experiences.

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Publication Details

Published
2025-03-28
DOI
https://doi.org/10.1145/3712677.3720467
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.94

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article

Acceptable Latency in Predictable First-Person VR Cloud Games

Carsten Griwodz, Özgü Alay, Magnus Skjegstad, Michael Welzl et al.
1 citations
Virtual Reality Applications and Impacts
1.94
article

Acceptable Latency in Predictable First-Person VR Cloud Games

Carsten Griwodz, Özgü Alay, Magnus Skjegstad, Michael Welzl, Håkon Medhus Fornes, Elias Hoel Birketvedt
article en
1 citations

Abstract

Over the past three decades, Virtual Reality (VR) technology has seen remarkable advancements in both hardware and content creation. As these technologies continue to evolve, it becomes essential to evaluate the contemporary VR user experience. Latencies exceeding 100 ms are usual between countries, yet many modern users who engage in VR cloud gaming with such latencies report satisfactory experiences.

University of Oslo (NO)
HORIZON EUROPE Framework Programme
Openalex Percentile: Top 18%
Virtual Reality Applications and Impacts
1.94
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Acceptable Latency in Predictable First-Person VR Cloud Games — Carsten Griwodz, Özgü Alay, et al. · (2025) | TGRS Research Map | TGRS