Acceptable Latency in Predictable First-Person VR Cloud Games
Over the past three decades, Virtual Reality (VR) technology has seen remarkable advancements in both hardware and content creation. As these technologies continue to evolve, it becomes essential to evaluate the contemporary VR user experience. Latencies exceeding 100 ms are usual between countries, yet many modern users who engage in VR cloud gaming with such latencies report satisfactory experiences.
Authors
- Carsten Griwodz (ORCID: https://orcid.org/0000-0002-1254-537X)
- Özgü Alay (ORCID: https://orcid.org/0000-0001-5800-2779)
- Magnus Skjegstad
- Michael Welzl (ORCID: https://orcid.org/0000-0001-8179-599X)
- Håkon Medhus Fornes
- Elias Hoel Birketvedt
Institutions
- University of Oslo (NO)
Publication Details
- Published
- 2025-03-28
- DOI
- https://doi.org/10.1145/3712677.3720467
- Citations
- 1
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 1.94
Funders
- HORIZON EUROPE Framework Programme