Application of Fuzzy Logic in Visual Novel Evaluation System Using Unity 3D

Purpose: Visual novels, narrative-driven games focused on character interaction, commonly employ point-based evaluation systems that struggle to represent the inherent complexity and uncertainty of player choices. This research introduces a novel approach: integrating fuzzy logic into visual novel evaluation systems using Unity 3D. Fuzzy logic addresses the limitations of point-based systems by accounting for the "fuzzy" nature of player choice and its varied impact on story progression and character relationships. Methods/Study design/approach: A visual novel game was developed in Unity 3D, incorporating a fuzzy logic evaluation system for scoring player choices and assessing route progress. Fuzzy sets and membership functions were defined for key aspects like emotional response, character alignment, and plot development. These aspects were dynamically evaluated based on player dialogue selection, and individual scores were aggregated to generate a final route evaluation. Result/Findings: Testing demonstrated seamless integration of the fuzzy logic system within the game engine. Evaluation of conversation choices and route progression yielded accurate and nuanced scores, reflecting the varying weight of each decision based on narrative context and character interaction. Fuzzy logic facilitated the interpretation of "fuzzy" player choices, translating them into meaningful information for story progression and character relationships. Novelty/Originality/Value: This research presents a novel and promising approach to visual novel evaluation by leveraging the strengths of fuzzy logic. It overcomes the limitations of traditional point-based systems, capturing the complexity and dynamism of player choices within the narrative. The dynamic and responsive evaluation results enhance player engagement and provide a more immersive gaming experience.

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Publication Details

Journal
Recursive Journal of Informatics
Published
2025-03-28
DOI
https://doi.org/10.15294/rji.v3i1.1158
Primary Topic
Simulation and Modeling Applications
Type
article
Field-Weighted Citation Impact
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article

Application of Fuzzy Logic in Visual Novel Evaluation System Using Unity 3D

Riza Arifudin, Epafraditus Memoriano
Recursive Journal of Informatics
Simulation and Modeling Applications
article

Application of Fuzzy Logic in Visual Novel Evaluation System Using Unity 3D

Riza Arifudin, Epafraditus Memoriano
article en

Abstract

Purpose: Visual novels, narrative-driven games focused on character interaction, commonly employ point-based evaluation systems that struggle to represent the inherent complexity and uncertainty of player choices. This research introduces a novel approach: integrating fuzzy logic into visual novel evaluation systems using Unity 3D. Fuzzy logic addresses the limitations of point-based systems by accounting for the "fuzzy" nature of player choice and its varied impact on story progression and character relationships. Methods/Study design/approach: A visual novel game was developed in Unity 3D, incorporating a fuzzy logic evaluation system for scoring player choices and assessing route progress. Fuzzy sets and membership functions were defined for key aspects like emotional response, character alignment, and plot development. These aspects were dynamically evaluated based on player dialogue selection, and individual scores were aggregated to generate a final route evaluation. Result/Findings: Testing demonstrated seamless integration of the fuzzy logic system within the game engine. Evaluation of conversation choices and route progression yielded accurate and nuanced scores, reflecting the varying weight of each decision based on narrative context and character interaction. Fuzzy logic facilitated the interpretation of "fuzzy" player choices, translating them into meaningful information for story progression and character relationships. Novelty/Originality/Value: This research presents a novel and promising approach to visual novel evaluation by leveraging the strengths of fuzzy logic. It overcomes the limitations of traditional point-based systems, capturing the complexity and dynamism of player choices within the narrative. The dynamic and responsive evaluation results enhance player engagement and provide a more immersive gaming experience.

Recursive Journal of InformaticsVol. 3(1)
State University of Semarang (ID)
Openalex Percentile: Top 94%
Simulation and Modeling Applications
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Application of Fuzzy Logic in Visual Novel Evaluation System Using Unity 3D — Riza Arifudin, Epafraditus Memoriano · Recursive Journal of Informatics (2025) | TGRS Research Map | TGRS