Multimodal User Experience in Extended Reality: Exploring Hand Tracking, Voice, and Passthrough Interactions

With the increasing adoption of Extended Reality (XR) in various fields, understanding how different interaction techniques influence user experience is of high importance. In this paper, the impact of multimodal interaction techniques---hand tracking, voice commands, and passthrough technology---on User Experience (UX) in XR environments is examined. These modalities are analyzed in relation to user engagement, immersion, and satisfaction in both virtual and passthrough reality settings. A hybrid methodology was employed, combining quantitative and qualitative data collection through user testing, self-assessment tools, and standardized questionnaires such as the Igroup Presence Questionnaire (IPQ), Self-Assessment Manikin (SAM), and the User Experience Questionnaire (UEQ-S). Results indicate that multimodal interactions significantly enhance both hedonic and pragmatic dimensions of UX, with passthrough combined with voice commands emerging as the most preferred configuration. Statistical analysis further reveals that passthrough is generally preferred over non-passthrough, while voice commands improve usability across both conditions. However, passthrough can introduce potential distractions, depending on the task context. These findings contribute to the design of more intuitive and immersive XR applications by providing insights into the opportunities and challenges of multimodal interaction. The results support the development of human-centered extended reality experiences and inform more effective implementations for future XR systems.

Authors

Institutions

Publication Details

Published
2025-03-28
DOI
https://doi.org/10.1145/3712677.3720459
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.94
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Multimodal User Experience in Extended Reality: Exploring Hand Tracking, Voice, and Passthrough Interactions

Tanja Kojić, Jan‐Niklas Voigt-Antons, Sebastian Möller, Maximilian Warsinke et al.
1 citations
Virtual Reality Applications and Impacts
1.94
article

Multimodal User Experience in Extended Reality: Exploring Hand Tracking, Voice, and Passthrough Interactions

Tanja Kojić, Jan‐Niklas Voigt-Antons, Sebastian Möller, Maximilian Warsinke, Maurizio Vergari, Danish Ali
article en
1 citations

Abstract

With the increasing adoption of Extended Reality (XR) in various fields, understanding how different interaction techniques influence user experience is of high importance. In this paper, the impact of multimodal interaction techniques---hand tracking, voice commands, and passthrough technology---on User Experience (UX) in XR environments is examined. These modalities are analyzed in relation to user engagement, immersion, and satisfaction in both virtual and passthrough reality settings. A hybrid methodology was employed, combining quantitative and qualitative data collection through user testing, self-assessment tools, and standardized questionnaires such as the Igroup Presence Questionnaire (IPQ), Self-Assessment Manikin (SAM), and the User Experience Questionnaire (UEQ-S). Results indicate that multimodal interactions significantly enhance both hedonic and pragmatic dimensions of UX, with passthrough combined with voice commands emerging as the most preferred configuration. Statistical analysis further reveals that passthrough is generally preferred over non-passthrough, while voice commands improve usability across both conditions. However, passthrough can introduce potential distractions, depending on the task context. These findings contribute to the design of more intuitive and immersive XR applications by providing insights into the opportunities and challenges of multimodal interaction. The results support the development of human-centered extended reality experiences and inform more effective implementations for future XR systems.

Technische Universität Berlin (DE)
Openalex Percentile: Top 18%
Virtual Reality Applications and Impacts
1.94
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Multimodal User Experience in Extended Reality: Exploring Hand Tracking, Voice, and Passthrough Interactions — Tanja Kojić, Jan‐Niklas Voigt-Antons, et al. · (2025) | TGRS Research Map | TGRS