THE DEVELOPMENT OF MINIX: A 2D PIXEL ART GAME USING GODOT 4 ENGINE

MiniX: The Little Warriors is a 2D pixel-art, action-adventure game developed using the Godot 4 game engine. the game plot is set in Rivertown, a tiny town where the main character, Commander X, is tasked with saving the town by combating the invasion of slimy enemy characters in various environments such as grasslands, deserts, and snow-covered territories. This article delves into the technical components of developing such a game, such as sprite animation, level design, and sound integration, as well as narrative-based aspects that add to user satisfaction. Godot's straightforward technologies, such as its powerful physics engine, modular scene structure, and scripting language GDScript, can be used to create accessible yet efficient procedures for two-dimensional games. This study demonstrates MiniX, which is built on these technologies to simplify complex gameplay while also providing entertaining experiences. Significantly, environmental storytelling, adaption challenges, and gamifying learning are all significant components of immersive experience design. By evaluating MiniX's design and development, this paper provides insights into the concepts of 2D-pixel art game development in Godot 4.

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Publication Details

Journal
International Journal of Engineering Applied Sciences and Technology
Published
2024-11-01
DOI
https://doi.org/10.33564/ijeast.2024.v09i07.007
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

THE DEVELOPMENT OF MINIX: A 2D PIXEL ART GAME USING GODOT 4 ENGINE

Nidhi S. Kulkarni, Iffah Aafreen, Aeshal T Pate, G Manjula Srihari
International Journal of Engineering Applied Sciences and Technology
Augmented Reality Applications
article

THE DEVELOPMENT OF MINIX: A 2D PIXEL ART GAME USING GODOT 4 ENGINE

Nidhi S. Kulkarni, Iffah Aafreen, Aeshal T Pate, G Manjula Srihari
article en

Abstract

MiniX: The Little Warriors is a 2D pixel-art, action-adventure game developed using the Godot 4 game engine. the game plot is set in Rivertown, a tiny town where the main character, Commander X, is tasked with saving the town by combating the invasion of slimy enemy characters in various environments such as grasslands, deserts, and snow-covered territories. This article delves into the technical components of developing such a game, such as sprite animation, level design, and sound integration, as well as narrative-based aspects that add to user satisfaction. Godot's straightforward technologies, such as its powerful physics engine, modular scene structure, and scripting language GDScript, can be used to create accessible yet efficient procedures for two-dimensional games. This study demonstrates MiniX, which is built on these technologies to simplify complex gameplay while also providing entertaining experiences. Significantly, environmental storytelling, adaption challenges, and gamifying learning are all significant components of immersive experience design. By evaluating MiniX's design and development, this paper provides insights into the concepts of 2D-pixel art game development in Godot 4.

International Journal of Engineering Applied Sciences and TechnologyVol. 9(07)
Dr. Hari Singh Gour University (IN)
Openalex Percentile: Top 71%
Augmented Reality Applications
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