As-Rigid-As-Possible Deformation of Gaussian Radiance Fields

3D Gaussian Splatting (3DGS) models radiance fields as sparsely distributed 3D Gaussians, providing a compelling solution to novel view synthesis at high resolutions and real-time frame rates. However, deforming objects represented by 3D Gaussians remains a challenging task. Existing methods deform a 3DGS object by editing Gaussians geometrically. These approaches ignore the fact that it is the radiance field that rasterizes and renders the final image. The inconsistency between the deformed 3D Gaussians and the desired radiance field inevitably leads to artifacts in the final results. In this paper, we propose an interactive method for as-rigid-as-possible (ARAP) deformation of the Gaussian radiance fields. Specifically, after performing geometric edits on the Gaussians, we further optimize Gaussians to ensure its rasterization yields a similar result as the deformed radiance field. To facilitate this objective, we design radial features to mathematically describe the radial difference before and after the deformation, which are densely sampled across the radiance field. Additionally, we propose an adaptive anisotropic spatial low-pass filter to prevent aliasing issues during sampling and to preserve the field with the varying non-uniform sampling intervals. Users can interactively employ this tool to achieve large-scale ARAP deformations of the radiance field. Since our method maintains the consistency of the Gaussian radiance field before and after deformation, it avoids artifacts that are common in existing 3DGS deformation frameworks. Meanwhile, our method keeps the high quality and efficiency of 3DGS in rendering.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-03-28
DOI
https://doi.org/10.1109/tvcg.2025.3555404
Citations
1
Primary Topic
Advanced Numerical Analysis Techniques
Type
article
Field-Weighted Citation Impact
1.33
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article

As-Rigid-As-Possible Deformation of Gaussian Radiance Fields

Yanlin Weng, Kun Zhou, Tianjia Shao, Yin Yang et al.
1 citations
IEEE Transactions on Visualization and Computer Graphics
Advanced Numerical Analysis Techniques
1.33
article

As-Rigid-As-Possible Deformation of Gaussian Radiance Fields

Yanlin Weng, Kun Zhou, Tianjia Shao, Yin Yang, Xinhao Tong
article en
1 citations

Abstract

3D Gaussian Splatting (3DGS) models radiance fields as sparsely distributed 3D Gaussians, providing a compelling solution to novel view synthesis at high resolutions and real-time frame rates. However, deforming objects represented by 3D Gaussians remains a challenging task. Existing methods deform a 3DGS object by editing Gaussians geometrically. These approaches ignore the fact that it is the radiance field that rasterizes and renders the final image. The inconsistency between the deformed 3D Gaussians and the desired radiance field inevitably leads to artifacts in the final results. In this paper, we propose an interactive method for as-rigid-as-possible (ARAP) deformation of the Gaussian radiance fields. Specifically, after performing geometric edits on the Gaussians, we further optimize Gaussians to ensure its rasterization yields a similar result as the deformed radiance field. To facilitate this objective, we design radial features to mathematically describe the radial difference before and after the deformation, which are densely sampled across the radiance field. Additionally, we propose an adaptive anisotropic spatial low-pass filter to prevent aliasing issues during sampling and to preserve the field with the varying non-uniform sampling intervals. Users can interactively employ this tool to achieve large-scale ARAP deformations of the radiance field. Since our method maintains the consistency of the Gaussian radiance field before and after deformation, it avoids artifacts that are common in existing 3DGS deformation frameworks. Meanwhile, our method keeps the high quality and efficiency of 3DGS in rendering.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(10)
University of Utah (US), Zhejiang University (CN)
Climate action
Openalex Percentile: Top 25%
Advanced Numerical Analysis Techniques
1.33
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As-Rigid-As-Possible Deformation of Gaussian Radiance Fields — Yanlin Weng, Kun Zhou, et al. · IEEE Transactions on Visualization and Computer Graphics (2025) | TGRS Research Map | TGRS