Auxiliary Reward Generation With Transition Distance Representation Learning

Reinforcement learning (RL) has shown strengths in challenging sequential decision-making problems. The reward function in RL is crucial to the learning performance, as it quantifies the degree of task completion. In real-world problems, the rewards are predominantly human-designed, which requires laborious tuning, and is susceptible to human cognitive biases. To achieve automatic auxiliary reward generation, we propose a novel representation learning approach that can measure the “transition distance” between states. Building upon these representations, we introduce an auxiliary reward generation technique for both single-task and skill-chaining scenarios without the need for human knowledge. Furthermore, we theoretically show that the proposed auxiliary rewards maintain the policy invariance property, i.e., the generated rewards will not hurt the policy optimality under the original rewards. In the experiment section, we evaluate the proposed approach in both online and offline learning settings in a wide range of tasks, including robot manipulation and locomotion. The experiment results demonstrate the effectiveness of measuring the transition distance and the induced improvement by auxiliary rewards, which promotes better learning efficiency and increases convergent stability. Beyond that, we demonstrate that the learned manipulation policy with the auxiliary rewards in a simulator can be transferred to the real robot, as shown in <uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://sites.google.com/view/transition-distance-rp/tdrp</uri>. Note to Practitioners—The motivation for this paper arises from the need for a technique that enhances robot skill-learning efficiency and performance in both single-task and skill-chaining scenarios. Our research primarily focuses on robot arm manipulation tasks. To accelerate the policy learning process and improve policy performance for executing these tasks, we introduce an auxiliary reward generation technique for both single-task and skill-chaining scenarios without requiring human expertise. This technique leverages the proposed novel representation learning approach, which can measure the “transition distance” between states. During each policy training round, the robot receives a dense reshaped reward created by our approach. Using the policy trained by our method, we successfully control a real Franka Panda robot arm to complete various manipulation tasks.

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Publication Details

Journal
IEEE Transactions on Automation Science and Engineering
Published
2025-01-01
DOI
https://doi.org/10.1109/tase.2025.3554861
Citations
3
Primary Topic
Islamic Finance and Banking Studies
Type
article
Field-Weighted Citation Impact
11.73

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article

Auxiliary Reward Generation With Transition Distance Representation Learning

Siyuan Li, Qianchuan Zhao, Yiqin Yang, Peng Liu et al.
3 citations
IEEE Transactions on Automation Science and Engineering
Islamic Finance and Banking Studies
11.73
article

Auxiliary Reward Generation With Transition Distance Representation Learning

Siyuan Li, Qianchuan Zhao, Yiqin Yang, Peng Liu, Yingnan Zhao, Shijie Han
article en
3 citations

Abstract

Reinforcement learning (RL) has shown strengths in challenging sequential decision-making problems. The reward function in RL is crucial to the learning performance, as it quantifies the degree of task completion. In real-world problems, the rewards are predominantly human-designed, which requires laborious tuning, and is susceptible to human cognitive biases. To achieve automatic auxiliary reward generation, we propose a novel representation learning approach that can measure the “transition distance” between states. Building upon these representations, we introduce an auxiliary reward generation technique for both single-task and skill-chaining scenarios without the need for human knowledge. Furthermore, we theoretically show that the proposed auxiliary rewards maintain the policy invariance property, i.e., the generated rewards will not hurt the policy optimality under the original rewards. In the experiment section, we evaluate the proposed approach in both online and offline learning settings in a wide range of tasks, including robot manipulation and locomotion. The experiment results demonstrate the effectiveness of measuring the transition distance and the induced improvement by auxiliary rewards, which promotes better learning efficiency and increases convergent stability. Beyond that, we demonstrate that the learned manipulation policy with the auxiliary rewards in a simulator can be transferred to the real robot, as shown in <uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://sites.google.com/view/transition-distance-rp/tdrp</uri>. Note to Practitioners—The motivation for this paper arises from the need for a technique that enhances robot skill-learning efficiency and performance in both single-task and skill-chaining scenarios. Our research primarily focuses on robot arm manipulation tasks. To accelerate the policy learning process and improve policy performance for executing these tasks, we introduce an auxiliary reward generation technique for both single-task and skill-chaining scenarios without requiring human expertise. This technique leverages the proposed novel representation learning approach, which can measure the “transition distance” between states. During each policy training round, the robot receives a dense reshaped reward created by our approach. Using the policy trained by our method, we successfully control a real Franka Panda robot arm to complete various manipulation tasks.

IEEE Transactions on Automation Science and EngineeringVol. 22
Harbin Engineering University (CN), Chinese Academy of Sciences (CN), Harbin Institute of Technology (CN), Shandong Institute of Automation (CN), Tsinghua University (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 2%
Islamic Finance and Banking Studies
11.73
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