Bridging the Industry 4.0 Skills Gap: An Immersive Augmented Reality Mobile Learning Approach for Vocational Education

Vocational high schools encounter substantial challenges in preparing graduates who can meet the demands of the 21st century. This study developed and assessed an innovative mobile learning model based on augmented reality (ARMOL) to enhance vocational students’ competencies, using both the ADDIE model for instructional design and the SEM-PLS method to evaluate effectiveness. The urgency of this research stems from the disparity between vocational graduates’ skills and industry needs, coupled with augmented reality’s (AR) potential to offer a more immersive and interactive learning experience. By employing the ADDIE model, the research successfully created a valid, practical, and effective AR-based mobile learning model. This model enhances students’ cognitive, affective, and psychomotor competencies and fosters 21st-century skills such as critical thinking, creativity, collaboration, and communication. The SEM-PLS analysis revealed significant improvements in creativity and critical thinking, while effects on communication and collaboration were less pronounced. These findings suggest that while the ARMOL model effectively enhances certain competencies, further refinement is needed to fully address all 21st-century skills. This innovative learning model offers a promising solution for elevating the quality of vocational education and preparing graduates for global competition.

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Publication Details

Journal
International Journal of Interactive Mobile Technologies (iJIM)
Published
2025-03-27
DOI
https://doi.org/10.3991/ijim.v19i06.53825
Citations
2
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
2.55
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article

Bridging the Industry 4.0 Skills Gap: An Immersive Augmented Reality Mobile Learning Approach for Vocational Education

Raimon Efendi, Estuhono Estuhono, Ratih Agustin Wulandari, Ambiyar Ambiyar
2 citations
International Journal of Interactive Mobile Technologies (iJIM)
Augmented Reality Applications
2.55
article

Bridging the Industry 4.0 Skills Gap: An Immersive Augmented Reality Mobile Learning Approach for Vocational Education

Raimon Efendi, Estuhono Estuhono, Ratih Agustin Wulandari, Ambiyar Ambiyar
article en
2 citations

Abstract

Vocational high schools encounter substantial challenges in preparing graduates who can meet the demands of the 21st century. This study developed and assessed an innovative mobile learning model based on augmented reality (ARMOL) to enhance vocational students’ competencies, using both the ADDIE model for instructional design and the SEM-PLS method to evaluate effectiveness. The urgency of this research stems from the disparity between vocational graduates’ skills and industry needs, coupled with augmented reality’s (AR) potential to offer a more immersive and interactive learning experience. By employing the ADDIE model, the research successfully created a valid, practical, and effective AR-based mobile learning model. This model enhances students’ cognitive, affective, and psychomotor competencies and fosters 21st-century skills such as critical thinking, creativity, collaboration, and communication. The SEM-PLS analysis revealed significant improvements in creativity and critical thinking, while effects on communication and collaboration were less pronounced. These findings suggest that while the ARMOL model effectively enhances certain competencies, further refinement is needed to fully address all 21st-century skills. This innovative learning model offers a promising solution for elevating the quality of vocational education and preparing graduates for global competition.

International Journal of Interactive Mobile Technologies (iJIM)Vol. 19(06)
State University of Padang (ID), Universitas Dharmas Indonesia (ID)
Openalex Percentile: Top 12%
Augmented Reality Applications
2.55
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