Synchronized Object Sharing for Augmented Reality Virtual Conferencing

In the aftermath of the pandemic, governments and organizations worldwide are proactively preparing for future challenges. The importance of communication and connection has been underscored in recent years, especially through applications like Skype, Discord, and Zoom, as they play a pivotal role in collaboration and innovation across the world. Virtual platforms have become integral for societies to connect and collaborate, emphasizing the need for the evolution of communication methods to ensure a resilient global future. This paper provides an implementation for an Extended Reality (XR) conferencing application. This required implementing an XR-capable application for the HoloLens 2 as well as creating a server application that acts as a hub for all connected users, with a focus on simplicity and modality to allow for future modification and experimentation. Once these applications were created, further testing was performed to evaluate network metrics, and user quality of experience through a user study. The user study evaluates the effects of latency on object movement and creates a starting point for further improvement on the created messaging system. The development and deployment of a basic conferencing application for the HoloLens 2 is an important step in building a more connected and resilient future.

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Published
2024-12-11
DOI
https://doi.org/10.1109/ism63611.2024.00048
Primary Topic
Augmented Reality Applications
Type
article
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article

Synchronized Object Sharing for Augmented Reality Virtual Conferencing

John Murray, Michael Zink
Augmented Reality Applications
article

Synchronized Object Sharing for Augmented Reality Virtual Conferencing

John Murray, Michael Zink
article en

Abstract

In the aftermath of the pandemic, governments and organizations worldwide are proactively preparing for future challenges. The importance of communication and connection has been underscored in recent years, especially through applications like Skype, Discord, and Zoom, as they play a pivotal role in collaboration and innovation across the world. Virtual platforms have become integral for societies to connect and collaborate, emphasizing the need for the evolution of communication methods to ensure a resilient global future. This paper provides an implementation for an Extended Reality (XR) conferencing application. This required implementing an XR-capable application for the HoloLens 2 as well as creating a server application that acts as a hub for all connected users, with a focus on simplicity and modality to allow for future modification and experimentation. Once these applications were created, further testing was performed to evaluate network metrics, and user quality of experience through a user study. The user study evaluates the effects of latency on object movement and creates a starting point for further improvement on the created messaging system. The development and deployment of a basic conferencing application for the HoloLens 2 is an important step in building a more connected and resilient future.

University of Massachusetts Amherst (US)
Reduced inequalities
Openalex Percentile: Top 71%
Augmented Reality Applications
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