Gamification Design and Implementation of Cybersecurity Virtual Training Platform

This paper presents a gamified virtual cybersecurity training platform, which aims to control the potential risk of cybersecurity training through virtualization technology, increase the interaction of the training process, improve the learning interest, participation and enthusiasm through gamification technology. Based on insight study of the objectives of training program, this paper designs the training contents, writes the training content into a story script, and then carries out the game design, including game tasks, game scenes and characters, game rules and game reward mechanism. Finally, a gamified virtual training platform is realized, through which users can enter the game, finish the customized game tasks and achieve the training objectives.

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Publication Details

Published
2024-09-13
DOI
https://doi.org/10.1109/itme63426.2024.00179
Primary Topic
Innovative Educational Techniques
Type
article
Field-Weighted Citation Impact
0.00
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article

Gamification Design and Implementation of Cybersecurity Virtual Training Platform

Minghua Ge, Wenjing Qi, Yan Zhang, Lina Xu et al.
Innovative Educational Techniques
article

Gamification Design and Implementation of Cybersecurity Virtual Training Platform

Minghua Ge, Wenjing Qi, Yan Zhang, Lina Xu, Zhehao Xu
article en

Abstract

This paper presents a gamified virtual cybersecurity training platform, which aims to control the potential risk of cybersecurity training through virtualization technology, increase the interaction of the training process, improve the learning interest, participation and enthusiasm through gamification technology. Based on insight study of the objectives of training program, this paper designs the training contents, writes the training content into a story script, and then carries out the game design, including game tasks, game scenes and characters, game rules and game reward mechanism. Finally, a gamified virtual training platform is realized, through which users can enter the game, finish the customized game tasks and achieve the training objectives.

Qilu Normal University (CN), Shandong Jianzhu University (CN)
Partnerships for the goals
Openalex Percentile: Top 60%
Innovative Educational Techniques
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Gamification Design and Implementation of Cybersecurity Virtual Training Platform — Minghua Ge, Wenjing Qi, et al. · (2024) | TGRS Research Map | TGRS