Smartphone-Based Orientation Estimation for Assisting the Visually Impaired in Lines

Standing in line poses a significant challenge for the visually impaired. Existing queue guidance systems, which recognize line locations and estimate personal orientation, require highspecification computers, making them impractical for everyday use. This study proposes a smartphone-based queue guidance system that leverages the device's camera and sensors to estimate personal orientation efficiently. By optimizing computationally efficient algorithms for smartphone hardware, we aim to create an accessible, cost-effective solution. This system will enhance the independence and mobility of visually impaired individuals, providing real-time guidance to navigate queues seamlessly. Initial testing indicates promising usability and accuracy, paving the way for broader implementation.

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Publication Details

Published
2024-09-20
DOI
https://doi.org/10.1109/icmlc63072.2024.10935217
Primary Topic
Tactile and Sensory Interactions
Type
article
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Smartphone-Based Orientation Estimation for Assisting the Visually Impaired in Lines

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Smartphone-Based Orientation Estimation for Assisting the Visually Impaired in Lines

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article en

Abstract

Standing in line poses a significant challenge for the visually impaired. Existing queue guidance systems, which recognize line locations and estimate personal orientation, require highspecification computers, making them impractical for everyday use. This study proposes a smartphone-based queue guidance system that leverages the device's camera and sensors to estimate personal orientation efficiently. By optimizing computationally efficient algorithms for smartphone hardware, we aim to create an accessible, cost-effective solution. This system will enhance the independence and mobility of visually impaired individuals, providing real-time guidance to navigate queues seamlessly. Initial testing indicates promising usability and accuracy, paving the way for broader implementation.

Toyama Prefectural University (JP)
Openalex Percentile: Top 72%
Tactile and Sensory Interactions
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