Future Campus Recreation: The Use of Virtual Reality in Overcoming Constraints
Aim: This study aims to identify university students' perceived barriers to campus recreation activities and explore how virtual reality (VR) applications can facilitate overcoming these obstacles. Method: A mixed-method approach was used. First, the Leisure Constraints Scale was administered to 154 students. Then, 12 students with the highest perceived barriers participated in a VR session. They engaged in games or 360° videos, preferably. After the session, a focus group discussion was conducted. Structured interview questions were derived deductively from the sub-dimensions of the Leisure Constraints Scale, and the data were analyzed thematically. Results: In the quantitative part of the study, a significant difference was found based on the grade variable (p
Authors
- Bilgetekin Burak Günar (ORCID: https://orcid.org/0000-0001-7693-4844)
- Okan Ünver (ORCID: https://orcid.org/0000-0002-9271-3395)
- Onur Akgün (ORCID: https://orcid.org/0000-0001-5459-4383)
- Abdulmenaf Korkutata (ORCID: https://orcid.org/0000-0001-7915-8174)
- Tuğçe Örsoğlu (ORCID: https://orcid.org/0000-0002-9895-0797)
Institutions
- Çanakkale Onsekiz Mart Üniversitesi (TR)
Publication Details
- Journal
- International Journal of Sport Exercise & Training Sciences
- Published
- 2025-03-27
- DOI
- https://doi.org/10.18826/useeabd.1625133
- Primary Topic
- Recreation, Leisure, Wilderness Management
- Type
- article
- Field-Weighted Citation Impact
- 0.00