Gamification in education—teachers’ perspectives through the lens of the theory of planned behavior

The results reveal that teachers' attitude toward gamification, their perceived subjective norm, and their perceived self-efficacy regarding the implementation of gamification are important predictors of their intention to use gamification in class. However, none of these variables predicted the actual application of gamification in class. Instead, we found mediating effects of teachers' intention in the relationship between their attitude and behavior. In addition, moderating effects of self-efficacy were observed in the relationship between attitude and intention. Beyond these moderations, intention was found to be a direct predictor of behavior. Our results provide important insights for promoting the application of gamification in schools and for designing teacher training measures.

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Publication Details

Journal
Frontiers in Psychology
Published
2025-03-27
DOI
https://doi.org/10.3389/fpsyg.2025.1571463
Citations
7
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
24.11
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article

Gamification in education—teachers’ perspectives through the lens of the theory of planned behavior

Sebastian Becker-Genschow, Jörg Großschedl, Nadine Großmann, Silvia Fränkel et al.
7 citations
Frontiers in Psychology
Educational Games and Gamification
24.11
article

Gamification in education—teachers’ perspectives through the lens of the theory of planned behavior

Sebastian Becker-Genschow, Jörg Großschedl, Nadine Großmann, Silvia Fränkel, Matthias Wilde, Laura Leiss
article en
7 citations

Abstract

The results reveal that teachers' attitude toward gamification, their perceived subjective norm, and their perceived self-efficacy regarding the implementation of gamification are important predictors of their intention to use gamification in class. However, none of these variables predicted the actual application of gamification in class. Instead, we found mediating effects of teachers' intention in the relationship between their attitude and behavior. In addition, moderating effects of self-efficacy were observed in the relationship between attitude and intention. Beyond these moderations, intention was found to be a direct predictor of behavior. Our results provide important insights for promoting the application of gamification in schools and for designing teacher training measures.

Frontiers in PsychologyVol. 16
University of Cologne (DE), Bielefeld University (DE)
Quality Education
Openalex Percentile: Top 1%
Educational Games and Gamification
24.11
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