Pioneering a New Era in Mental Health Treatment: A Framework for Virtual Reality Serious Game Design

Virtual Reality Serious Games (VRSG) present an innovative approach for treating Social Anxiety Disorder (SAD), offering users safe, simulated environments to practice social interactions. This study pioneers a VRSG framework grounded in Social Learning Theory (SLT), which emphasizes learning through observation and behavioral modeling. By integrating SLT's key components—attention, retention, reproduction, and reinforcement—the VRSG fosters an effective therapeutic environment that encourages users to observe, remember, and reproduce social behaviors, ultimately aiming to reduce social anxiety and enhance social efficacy. The VRSG design aligns with Bloom's Revised Taxonomy, structuring behavior change objectives to match participants' learning needs and promoting interaction and cognitive engagement according to Bandura's mediational processes. Early evaluations suggest that our VRSG design facilitates confidence-building and anxiety reduction, opening new avenues for intervention in SAD treatment. Future work will involve empirical validation of these guidelines, further VRSG refinement based on user feedback, and the development of a prototype tailored for therapists. This prototype, co-designed with mental health professionals, will enhance the real-world utility of VRSG in therapeutic settings, expanding its application to SAD and potentially other psychological disorders.

Authors

Institutions

Publication Details

Published
2024-12-12
DOI
https://doi.org/10.1109/icitsi65188.2024.10929457
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Pioneering a New Era in Mental Health Treatment: A Framework for Virtual Reality Serious Game Design

Anik Nur Handayani, David Saputra Octadianto Soedargo, Timothy John Pattiasina, Edwin Meinardi Trianto et al.
1 citations
Virtual Reality Applications and Impacts
0.37
article

Pioneering a New Era in Mental Health Treatment: A Framework for Virtual Reality Serious Game Design

Anik Nur Handayani, David Saputra Octadianto Soedargo, Timothy John Pattiasina, Edwin Meinardi Trianto, Hartarto Junaedi, Harits Ar Rosyid
article en
1 citations

Abstract

Virtual Reality Serious Games (VRSG) present an innovative approach for treating Social Anxiety Disorder (SAD), offering users safe, simulated environments to practice social interactions. This study pioneers a VRSG framework grounded in Social Learning Theory (SLT), which emphasizes learning through observation and behavioral modeling. By integrating SLT's key components—attention, retention, reproduction, and reinforcement—the VRSG fosters an effective therapeutic environment that encourages users to observe, remember, and reproduce social behaviors, ultimately aiming to reduce social anxiety and enhance social efficacy. The VRSG design aligns with Bloom's Revised Taxonomy, structuring behavior change objectives to match participants' learning needs and promoting interaction and cognitive engagement according to Bandura's mediational processes. Early evaluations suggest that our VRSG design facilitates confidence-building and anxiety reduction, opening new avenues for intervention in SAD treatment. Future work will involve empirical validation of these guidelines, further VRSG refinement based on user feedback, and the development of a prototype tailored for therapists. This prototype, co-designed with mental health professionals, will enhance the real-world utility of VRSG in therapeutic settings, expanding its application to SAD and potentially other psychological disorders.

State University of Malang (ID), Institut Informatika Indonesia (ID), Institut Sains dan Teknologi Terpadu Surabaya (ID)
Openalex Percentile: Top 34%
Virtual Reality Applications and Impacts
0.37
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Pioneering a New Era in Mental Health Treatment: A Framework for Virtual Reality Serious Game Design — Anik Nur Handayani, David Saputra Octadianto Soedargo, et al. · (2024) | TGRS Research Map | TGRS