Platformized childhood: How app stores construct children’s software audiences through platform governance and industry lore

This article examines how app stores construct children’s software audiences through platform governance strategies and industry practices. Drawing on platform studies, critical childhood studies, and the concept of audience commodity, we use the critical walkthrough method and textual analysis to investigate the material choices of Google Play and Apple App Store . Our comparative analysis of their children-focused stores and developer submission platforms highlights tensions between the data-driven construction of children audiences and regulatory requirements to protect children’s privacy. We argue that children’s audiences are shaped by the discursive practices of app marketplaces, governance strategies specific to children’s apps, and industry lore about children’s audiences. Together, these strategies create what we term “platformized childhood.”

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Institutions

Publication Details

Journal
Media Culture & Society
Published
2025-03-26
DOI
https://doi.org/10.1177/01634437251328194
Citations
1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
4.20

Funders

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article

Platformized childhood: How app stores construct children’s software audiences through platform governance and industry lore

Stefanía Milan, Karla Zavala
1 citations
Media Culture & Society
Digital Games and Media
4.20
article

Platformized childhood: How app stores construct children’s software audiences through platform governance and industry lore

Stefanía Milan, Karla Zavala
article en
1 citations

Abstract

This article examines how app stores construct children’s software audiences through platform governance strategies and industry practices. Drawing on platform studies, critical childhood studies, and the concept of audience commodity, we use the critical walkthrough method and textual analysis to investigate the material choices of Google Play and Apple App Store . Our comparative analysis of their children-focused stores and developer submission platforms highlights tensions between the data-driven construction of children audiences and regulatory requirements to protect children’s privacy. We argue that children’s audiences are shaped by the discursive practices of app marketplaces, governance strategies specific to children’s apps, and industry lore about children’s audiences. Together, these strategies create what we term “platformized childhood.”

Media Culture & SocietyVol. 47(6)
University of Amsterdam (NL)
European Commission, H2020 Marie Skłodowska-Curie Actions
Openalex Percentile: Top 9%
Digital Games and Media
4.20
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Platformized childhood: How app stores construct children’s software audiences through platform governance and industry lore — Stefanía Milan, Karla Zavala · Media Culture & Society (2025) | TGRS Research Map | TGRS