Formation of linguistic and cognitive motivation of senior school students based on educational and cognitive game technologies

The importance of developing linguistic and cognitive motivation of senior school students based on educational and cognitive game technologies in the modern general educational environment of the school is emphasized. The methodological substantiation of the research issue is the interaction of system-activity and personality-oriented educational approaches. Educational and cognitive game technologies contribute to the development of linguistic and cognitive motivation of students, since the games used in the course of training draw attention to the lexical and grammatical linguistic phenomena. When developing educational and cognitive game technologies, the following are determined: the goals of using the technology; the structure of the game technology; the conditions for achieving the goal of implementing the educational and cognitive technology; features of resource support for the implementation of pedagogical technology; stages of technology implementation; means of technology implementation; criteria for successfully achieving the goals of educational and cognitive game technology. Developing linguistic and cognitive motivation oc-cupies a significant place in the structure of learning motivation in senior school student, determines the productivity and nature of learning, the readiness of students to solve cognitive problems of a research and creative nature. The issue of developing linguistic and cognitive motivation of senior school students based on educational and cognitive game technologies is considered in the context of specific activities of schoolchildren, which allows the teacher to develop the personality of the student and set them up for an active life position. The value of linguistic and cognitive motivation as a desire to acquire new linguistic knowledge is associated with the psychological characteristics of adolescents (cognitive independence, cognitive tolerance; reflexivity; impulsivity; a combination of visual and auditory styles of thinking).

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Publication Details

Journal
Psychological-Pedagogical Journal GAUDEAMUS
Published
2025-01-01
DOI
https://doi.org/10.20310/1810-231x-2025-24-1-22-28
Primary Topic
Foreign Language Teaching Methods
Type
article
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article

Formation of linguistic and cognitive motivation of senior school students based on educational and cognitive game technologies

Liudmila G. Karandeeva, Svetlana V. Popova
2 links
Psychological-Pedagogical Journal GAUDEAMUS
Foreign Language Teaching Methods
article

Formation of linguistic and cognitive motivation of senior school students based on educational and cognitive game technologies

Liudmila G. Karandeeva, Svetlana V. Popova
article en

Abstract

The importance of developing linguistic and cognitive motivation of senior school students based on educational and cognitive game technologies in the modern general educational environment of the school is emphasized. The methodological substantiation of the research issue is the interaction of system-activity and personality-oriented educational approaches. Educational and cognitive game technologies contribute to the development of linguistic and cognitive motivation of students, since the games used in the course of training draw attention to the lexical and grammatical linguistic phenomena. When developing educational and cognitive game technologies, the following are determined: the goals of using the technology; the structure of the game technology; the conditions for achieving the goal of implementing the educational and cognitive technology; features of resource support for the implementation of pedagogical technology; stages of technology implementation; means of technology implementation; criteria for successfully achieving the goals of educational and cognitive game technology. Developing linguistic and cognitive motivation oc-cupies a significant place in the structure of learning motivation in senior school student, determines the productivity and nature of learning, the readiness of students to solve cognitive problems of a research and creative nature. The issue of developing linguistic and cognitive motivation of senior school students based on educational and cognitive game technologies is considered in the context of specific activities of schoolchildren, which allows the teacher to develop the personality of the student and set them up for an active life position. The value of linguistic and cognitive motivation as a desire to acquire new linguistic knowledge is associated with the psychological characteristics of adolescents (cognitive independence, cognitive tolerance; reflexivity; impulsivity; a combination of visual and auditory styles of thinking).

Psychological-Pedagogical Journal GAUDEAMUSVol. 24(1)
Openalex Percentile: Top 94%
Foreign Language Teaching Methods
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