Learning Science and Engineering From Videos and Games: A Randomized Trial of PBS KIDS <i>The Cat in the Hat Knows a Lot About That!</i>

Preschool-age children receive little formal instruction regarding science and engineering concepts. Digital media interventions have been effective in supporting young children’s literacy and mathematics skills, but there is little evidence of their efficacy in building science and engineering skills. This article reports on an experimental study of the impact of access to science- and engineering-focused games and videos on the knowledge and skills of 4- and 5-year-old children. The intervention led to statistically significant positive impacts on children’s understanding of structure stability ( d = 0.40, p &lt; .001) and the relationship between material properties, force, and movement ( d = 0.38, p &lt; .01). These results provide causal evidence that digital media can support young children’s science learning.

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Publication Details

Journal
Educational Researcher
Published
2025-03-25
DOI
https://doi.org/10.3102/0013189x251327187
Primary Topic
Child Development and Digital Technology
Type
article
Field-Weighted Citation Impact
0.00

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article

Learning Science and Engineering From Videos and Games: A Randomized Trial of PBS KIDS The Cat in the Hat Knows a Lot About That!

Sarah Nixon Gerard, Megan Silander, Todd Grindal, Tiffany Salone
Educational Researcher
Child Development and Digital Technology
article

Learning Science and Engineering From Videos and Games: A Randomized Trial of PBS KIDS The Cat in the Hat Knows a Lot About That!

Sarah Nixon Gerard, Megan Silander, Todd Grindal, Tiffany Salone
article en

Abstract

Preschool-age children receive little formal instruction regarding science and engineering concepts. Digital media interventions have been effective in supporting young children’s literacy and mathematics skills, but there is little evidence of their efficacy in building science and engineering skills. This article reports on an experimental study of the impact of access to science- and engineering-focused games and videos on the knowledge and skills of 4- and 5-year-old children. The intervention led to statistically significant positive impacts on children’s understanding of structure stability ( d = 0.40, p &lt; .001) and the relationship between material properties, force, and movement ( d = 0.38, p &lt; .01). These results provide causal evidence that digital media can support young children’s science learning.

Educational ResearcherVol. 54(6)
SRI International (US), Menlo School (US), Center for Children (US), Fluent (United States) (US), Education Development Center (US)
Office of Elementary and Secondary Education
Quality Education
Openalex Percentile: Top 94%
Child Development and Digital Technology
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Learning Science and Engineering From Videos and Games: A Randomized Trial of PBS KIDS <i>The Cat in the Hat Knows a Lot About That!</i> — Sarah Nixon Gerard, Megan Silander, et al. · Educational Researcher (2025) | TGRS Research Map | TGRS