How Egocentric Distance Estimation Changes in Virtual Environments by Using a Desktop Display or the Gear VR

Due to the importance of depth perception in virtual spaces, the combined effects of display devices and human factors on egocentric distance estimation were investigated. We developed a virtual environment that can assess distance estimation skills of users at 10 various distances, starting from 25 cm and ending at 160 cm. Our results show that people are either accurate or overestimate distances on a desktop display, while underestimation occurs with the Gear VR in most cases. Combined with display devices, human factors also had effects on distance estimates. With the Gear VR, 35.73%-57.14% faster estimation times were obtained, and these can also be influenced by human factors and distances.

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Publication Details

Journal
Acta Cybernetica
Published
2025-03-16
DOI
https://doi.org/10.14232/actacyb.307740
Primary Topic
Robotics and Automated Systems
Type
article
Field-Weighted Citation Impact
0.00

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article

How Egocentric Distance Estimation Changes in Virtual Environments by Using a Desktop Display or the Gear VR

Judit Szűcs, Tibor Guzsvinecz, Erika Perge
Acta Cybernetica
Robotics and Automated Systems
article

How Egocentric Distance Estimation Changes in Virtual Environments by Using a Desktop Display or the Gear VR

Judit Szűcs, Tibor Guzsvinecz, Erika Perge
article en

Abstract

Due to the importance of depth perception in virtual spaces, the combined effects of display devices and human factors on egocentric distance estimation were investigated. We developed a virtual environment that can assess distance estimation skills of users at 10 various distances, starting from 25 cm and ending at 160 cm. Our results show that people are either accurate or overestimate distances on a desktop display, while underestimation occurs with the Gear VR in most cases. Combined with display devices, human factors also had effects on distance estimates. With the Gear VR, 35.73%-57.14% faster estimation times were obtained, and these can also be influenced by human factors and distances.

Acta CyberneticaVol. 27(1)
University of Debrecen (HU), University of Pannonia (HU)
Innovációs és Technológiai Minisztérium, Nemzeti Kutatási, Fejlesztési és Innovaciós Alap
Openalex Percentile: Top 94%
Robotics and Automated Systems
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