Factors Influencing the Consideration of Gamification Design for Walkability-Enhanced Applications in Smart Cities

Walking is essential in establishing an efficient, harmonious, and energetic community. Walkability-enhanced applications play a crucial role in the development of smart cities. The application design needs to consider user experiences adequately. Gamification techniques improve user experiences and receive considerable attention. This study investigated user experiences of walkability-enhanced applications and the factors influencing the adoption of gamification strategies. The Unified Theory of Acceptance and Use of Technology method is employed to survey Shenzhen pedestrians. The findings reveal that pedestrians are willing to accept the walkability-enhanced application, employing gamification in planning their routes to make walking enjoyable in an interactive mode. Infrastructure construction, environmental factors, social influence, and accessibility significantly impact the behavioural intention of pedestrians. This study provides insights for city designers on the development of walkability-enhanced applications.

Authors

Institutions

Publication Details

Published
2025-03-26
DOI
https://doi.org/10.1061/9780784485910.130
Primary Topic
Urban Transport and Accessibility
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Factors Influencing the Consideration of Gamification Design for Walkability-Enhanced Applications in Smart Cities

Wenjing Yang, Yan Liu, Shiyu Wang
Urban Transport and Accessibility
article

Factors Influencing the Consideration of Gamification Design for Walkability-Enhanced Applications in Smart Cities

Wenjing Yang, Yan Liu, Shiyu Wang
article en

Abstract

Walking is essential in establishing an efficient, harmonious, and energetic community. Walkability-enhanced applications play a crucial role in the development of smart cities. The application design needs to consider user experiences adequately. Gamification techniques improve user experiences and receive considerable attention. This study investigated user experiences of walkability-enhanced applications and the factors influencing the adoption of gamification strategies. The Unified Theory of Acceptance and Use of Technology method is employed to survey Shenzhen pedestrians. The findings reveal that pedestrians are willing to accept the walkability-enhanced application, employing gamification in planning their routes to make walking enjoyable in an interactive mode. Infrastructure construction, environmental factors, social influence, and accessibility significantly impact the behavioural intention of pedestrians. This study provides insights for city designers on the development of walkability-enhanced applications.

Harbin Institute of Technology (CN)
Sustainable cities and communities
Openalex Percentile: Top 94%
Urban Transport and Accessibility
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.