A New Approach to Creating a Corpus of Video Game Texts

The problem of high and increasing cost of video game development is considered, and to solve it is proposed to apply procedural content generation, which will reduce development costs. The work is a part of a large-scale research on automatic prototyping of video games and is devoted to the processing of game scenarios, i.e. natural language texts. It is proposed to extract the necessary entities from the scripts and pass them to further steps of the algorithm, which will generate game resources based on the textual descriptions. There are several publications devoted to game text processing, in which several different structures for storing the extracted information are proposed. In this paper we propose a universal format that is suitable for processing the text of any video game and allows to create a corpus of texts for use in further research and automatic generation of game prototypes.

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Publication Details

Journal
Automatic Documentation and Mathematical Linguistics
Published
2024-12-01
DOI
https://doi.org/10.3103/s000510552570030x
Citations
2
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.69
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article

A New Approach to Creating a Corpus of Video Game Texts

Vlada Kugurakova, Nikita Ramilevich Nurlygaianov
2 citations
Automatic Documentation and Mathematical Linguistics
Artificial Intelligence in Games
0.69
article

A New Approach to Creating a Corpus of Video Game Texts

Vlada Kugurakova, Nikita Ramilevich Nurlygaianov
article en
2 citations

Abstract

The problem of high and increasing cost of video game development is considered, and to solve it is proposed to apply procedural content generation, which will reduce development costs. The work is a part of a large-scale research on automatic prototyping of video games and is devoted to the processing of game scenarios, i.e. natural language texts. It is proposed to extract the necessary entities from the scripts and pass them to further steps of the algorithm, which will generate game resources based on the textual descriptions. There are several publications devoted to game text processing, in which several different structures for storing the extracted information are proposed. In this paper we propose a universal format that is suitable for processing the text of any video game and allows to create a corpus of texts for use in further research and automatic generation of game prototypes.

Automatic Documentation and Mathematical LinguisticsVol. 58(S4)
Kazan Federal University (RU)
Quality Education
Openalex Percentile: Top 22%
Artificial Intelligence in Games
0.69
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