EduGym Post-Mortem: Open Educational Resource for Educational Game

This paper aims to delve into the development of EduGym, an educational microlearning game specifically designed for mobile platforms. The discussion highlights the implementation and integration of Open Educational Resources (OER) and examines their significant impact on the development process. The project strategically used OER as the primary content source to ensure seamless future content expansion without requiring changes to the core application. This approach also empowers other developers to repurpose and adapt the content for various educational applications. Furthermore, the paper addresses key challenges encountered during the development process from a software engineering standpoint, including maintaining flexibility, ensuring scalability, and managing resource allocation. The study outlines the overall architecture of EduGym, detailing the development workflow and the ways in which OER integration influenced both development and resource management. The aim is to offer valuable insights and practical guidance for developers and educators who are exploring similar methodologies, informed by the lessons learned and experiences gained through the creation of EduGym.

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Publication Details

Published
2025-02-03
DOI
https://doi.org/10.1109/icadeis65852.2025.10933422
Primary Topic
Educational Games and Gamification
Type
article
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article

EduGym Post-Mortem: Open Educational Resource for Educational Game

Niskarto Zendrato, Elviawaty Muisa Zamzami, Anandhini Medianty Nababan, Jos Timanta Tarigan
Educational Games and Gamification
article

EduGym Post-Mortem: Open Educational Resource for Educational Game

Niskarto Zendrato, Elviawaty Muisa Zamzami, Anandhini Medianty Nababan, Jos Timanta Tarigan
article en

Abstract

This paper aims to delve into the development of EduGym, an educational microlearning game specifically designed for mobile platforms. The discussion highlights the implementation and integration of Open Educational Resources (OER) and examines their significant impact on the development process. The project strategically used OER as the primary content source to ensure seamless future content expansion without requiring changes to the core application. This approach also empowers other developers to repurpose and adapt the content for various educational applications. Furthermore, the paper addresses key challenges encountered during the development process from a software engineering standpoint, including maintaining flexibility, ensuring scalability, and managing resource allocation. The study outlines the overall architecture of EduGym, detailing the development workflow and the ways in which OER integration influenced both development and resource management. The aim is to offer valuable insights and practical guidance for developers and educators who are exploring similar methodologies, informed by the lessons learned and experiences gained through the creation of EduGym.

Universitas Sumatera Utara (ID)
Quality Education
Openalex Percentile: Top 94%
Educational Games and Gamification
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EduGym Post-Mortem: Open Educational Resource for Educational Game — Niskarto Zendrato, Elviawaty Muisa Zamzami, et al. · (2025) | TGRS Research Map | TGRS