Game Jams as a STEAM learning experience to complement computer engineering curricula

This paper on the systematization of experiences aims to discuss the potential of Game Jams as an experiential learning activity in the region, focusing on the experience of the CIDeV community in Costa Rica. A historical review was conducted, and a questionnaire was administered to measure participants’ perceptions regarding skills and main motivators. The results show that many participants believe their soft and technical skills improve significantly after a Game Jam, especially when working with people from other disciplines. These spaces focus not only on learning but also on networking and connections. In conclusion, Game Jams are events where students can be creative, have fun, learn, apply their knowledge, and work in an interdisciplinary and transdisciplinary setting. Participation is primarily motivated by an interest in video games and the satisfaction of building a unique product. Initiatives like CIDeV enable people with diverse backgrounds to collaborate, following a social constructivist approach where individuals with varying levels of expertise work together.

Authors

Institutions

Publication Details

Published
2024-11-27
DOI
https://doi.org/10.1109/concapan63470.2024.10933893
Primary Topic
Biomedical and Engineering Education
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Game Jams as a STEAM learning experience to complement computer engineering curricula

Adriana Céspedes-Vindas, Rodolfo Mora-Zamora
Biomedical and Engineering Education
article

Game Jams as a STEAM learning experience to complement computer engineering curricula

Adriana Céspedes-Vindas, Rodolfo Mora-Zamora
article en

Abstract

This paper on the systematization of experiences aims to discuss the potential of Game Jams as an experiential learning activity in the region, focusing on the experience of the CIDeV community in Costa Rica. A historical review was conducted, and a questionnaire was administered to measure participants’ perceptions regarding skills and main motivators. The results show that many participants believe their soft and technical skills improve significantly after a Game Jam, especially when working with people from other disciplines. These spaces focus not only on learning but also on networking and connections. In conclusion, Game Jams are events where students can be creative, have fun, learn, apply their knowledge, and work in an interdisciplinary and transdisciplinary setting. Participation is primarily motivated by an interest in video games and the satisfaction of building a unique product. Initiatives like CIDeV enable people with diverse backgrounds to collaborate, following a social constructivist approach where individuals with varying levels of expertise work together.

Instituto Tecnológico de Costa Rica (CR), Distance State University (CR)
Quality Education
Openalex Percentile: Top 75%
Biomedical and Engineering Education
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Game Jams as a STEAM learning experience to complement computer engineering curricula — Adriana Céspedes-Vindas, Rodolfo Mora-Zamora · (2024) | TGRS Research Map | TGRS