Open-Vocabulary Action Localization With Iterative Visual Prompting

Video action localization aims to find the timings of specific actions from a long video. Although existing learning-based approaches have been successful, they require annotating videos, which comes with a considerable labor cost. This paper proposes a training-free, open-vocabulary approach based on emerging off-the-shelf vision-language models (VLMs). The challenge stems from the fact that VLMs are neither designed to process long videos nor tailored for finding actions. We overcome these problems by extending an iterative visual prompting technique. Specifically, we sample video frames and create a concatenated image with frame index labels, allowing a VLM to identify the frames that most likely correspond to the start and end of the action. By iteratively narrowing the sampling window around the selected frames, the estimation gradually converges to more precise temporal boundaries. We demonstrate that this technique yields reasonable performance, achieving results comparable to state-of-the-art zero-shot action localization. These results support the use of VLMs as a practical tool for understanding videos. Sample code is available at (<uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://microsoft.github.io/VLM-Video-Action-Localization/</uri>).

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Publication Details

Journal
IEEE Access
Published
2025-01-01
DOI
https://doi.org/10.1109/access.2025.3555167
Citations
1
Primary Topic
Multimodal Machine Learning Applications
Type
article
Field-Weighted Citation Impact
1.28
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Open-Vocabulary Action Localization With Iterative Visual Prompting

Atsushi Kanehira, Katsushi Ikeuchi, Kazuhiro Sasabuchi, Jun Takamatsu et al.
1 citations
IEEE Access
Multimodal Machine Learning Applications
1.28
article

Open-Vocabulary Action Localization With Iterative Visual Prompting

Atsushi Kanehira, Katsushi Ikeuchi, Kazuhiro Sasabuchi, Jun Takamatsu, Naoki Wake
article en
1 citations

Abstract

Video action localization aims to find the timings of specific actions from a long video. Although existing learning-based approaches have been successful, they require annotating videos, which comes with a considerable labor cost. This paper proposes a training-free, open-vocabulary approach based on emerging off-the-shelf vision-language models (VLMs). The challenge stems from the fact that VLMs are neither designed to process long videos nor tailored for finding actions. We overcome these problems by extending an iterative visual prompting technique. Specifically, we sample video frames and create a concatenated image with frame index labels, allowing a VLM to identify the frames that most likely correspond to the start and end of the action. By iteratively narrowing the sampling window around the selected frames, the estimation gradually converges to more precise temporal boundaries. We demonstrate that this technique yields reasonable performance, achieving results comparable to state-of-the-art zero-shot action localization. These results support the use of VLMs as a practical tool for understanding videos. Sample code is available at (<uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://microsoft.github.io/VLM-Video-Action-Localization/</uri>).

IEEE AccessVol. 13
Microsoft (United States) (US), Robotics Research (United States) (US)
Quality Education
Openalex Percentile: Top 22%
Multimodal Machine Learning Applications
1.28
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