Computational Creativity by Diversity-Optimized Intelligent Search: An Automatic Approach to Artificial Synthesis of Trigonometric Identities

This article emphasizes an interesting approach to synthesize computational creativity by a process similar to deductive reasoning with a provision for testing the degree of diversity of the generated instances compared to their predecessors. The above two-step process of expansion and testing is developed here using the best-first search (BFS) on an OR-tree, where the nodes denote trial solutions (new creations) and edges represent parent-child connectivity satisfying the rules of the given problem domain. Two alternative extensions of BFS are examined in view of the cost function employed at the nodes to ultimately determine the optimal node in the search tree within a user-defined depth as the solution to the creativity problem. The first algorithm considers maximizing the diversity cost earned by a node with respect to its parent, while the second considers maximizing the difference between the diversity and the penalty cost earned by a node with respect to the root node. The significant contribution of the present research lies in ensuring diversity of the solutions during iterative expansions of the tree as well as the novelty of the optimal solution (best node) across runs of the same program. The relative performances of the two algorithms are compared in the context of their applicability. Performance analysis undertaken reveals that the proposed algorithms outperform their competitors with respect to three important metrics. The proposed algorithms have successfully been employed in developing chapter-end exercises for trigonometric identity proving problems.

Authors

Institutions

Publication Details

Journal
IEEE Transactions on Systems Man and Cybernetics Systems
Published
2025-03-27
DOI
https://doi.org/10.1109/tsmc.2025.3550723
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Computational Creativity by Diversity-Optimized Intelligent Search: An Automatic Approach to Artificial Synthesis of Trigonometric Identities

Amit Konar, Sayantani Ghosh
IEEE Transactions on Systems Man and Cybernetics Systems
Artificial Intelligence in Games
article

Computational Creativity by Diversity-Optimized Intelligent Search: An Automatic Approach to Artificial Synthesis of Trigonometric Identities

Amit Konar, Sayantani Ghosh
article en

Abstract

This article emphasizes an interesting approach to synthesize computational creativity by a process similar to deductive reasoning with a provision for testing the degree of diversity of the generated instances compared to their predecessors. The above two-step process of expansion and testing is developed here using the best-first search (BFS) on an OR-tree, where the nodes denote trial solutions (new creations) and edges represent parent-child connectivity satisfying the rules of the given problem domain. Two alternative extensions of BFS are examined in view of the cost function employed at the nodes to ultimately determine the optimal node in the search tree within a user-defined depth as the solution to the creativity problem. The first algorithm considers maximizing the diversity cost earned by a node with respect to its parent, while the second considers maximizing the difference between the diversity and the penalty cost earned by a node with respect to the root node. The significant contribution of the present research lies in ensuring diversity of the solutions during iterative expansions of the tree as well as the novelty of the optimal solution (best node) across runs of the same program. The relative performances of the two algorithms are compared in the context of their applicability. Performance analysis undertaken reveals that the proposed algorithms outperform their competitors with respect to three important metrics. The proposed algorithms have successfully been employed in developing chapter-end exercises for trigonometric identity proving problems.

IEEE Transactions on Systems Man and Cybernetics SystemsVol. 55(6)
Jadavpur University (IN)
Reduced inequalities
Openalex Percentile: Top 97%
Artificial Intelligence in Games
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.