Crafting The Chance: Linear Congruential Generator in Randomization System in RPGs

In role-playing games (RPGs), randomization plays an important role in designing the loot system. The unpredictability of rewards enhances player engagement and replayability. Thus, it is crucial for developers to build an algorithm to simulate an engaging randomization method. This research proposed the use of Linear Congruential Generator (LCG) based pseudo-random numbers generator in an RPG. To test the performance of the proposed method, we developed our own game titled "Rudantara", a third person roguelike game. The game employed LCG-based random generators to randomized loot drops, statistics, and upgrades. The objective of this research is to measure the performance of the proposed randomization method in our game and analyze its impact on gameplay, fairness and player satisfaction.

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Published
2024-12-12
DOI
https://doi.org/10.1109/icitsi65188.2024.10929407
Primary Topic
Artificial Intelligence in Games
Type
article
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article

Crafting The Chance: Linear Congruential Generator in Randomization System in RPGs

Anandhini Medianty Nababan, Jos Timanta Tarigan, Brian Wijaya, Avin Chaili Salim
Artificial Intelligence in Games
article

Crafting The Chance: Linear Congruential Generator in Randomization System in RPGs

Anandhini Medianty Nababan, Jos Timanta Tarigan, Brian Wijaya, Avin Chaili Salim
article en

Abstract

In role-playing games (RPGs), randomization plays an important role in designing the loot system. The unpredictability of rewards enhances player engagement and replayability. Thus, it is crucial for developers to build an algorithm to simulate an engaging randomization method. This research proposed the use of Linear Congruential Generator (LCG) based pseudo-random numbers generator in an RPG. To test the performance of the proposed method, we developed our own game titled "Rudantara", a third person roguelike game. The game employed LCG-based random generators to randomized loot drops, statistics, and upgrades. The objective of this research is to measure the performance of the proposed randomization method in our game and analyze its impact on gameplay, fairness and player satisfaction.

Universitas Sumatera Utara (ID)
Openalex Percentile: Top 74%
Artificial Intelligence in Games
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