Digital Game-Based Learning: Its Contribution to Numeracy Skills among Grade 1 Learners

The purpose of the study was to assessed the contributions of Digital Game-Based Learning to the numeracy skills among Grade 1 learners. It took place at Andales Integrated School, Initao North District, Division of Misamis Oriental during the Second Quarter of the School Year 2024-2025. Using a quasi-experimental design, 34 learners were treated using Digital Game-Based learning. The mean, standard deviation, and paired t-test were applied to the statement of the problem. With the Rapid Mathematics Assessment as a tool, the participants were tested before and after the treatment. Results indicated that there was a significant shift in scores from the pretest to the posttest, indicating a marked improvement in the numeracy skills of the first graders following the implementation of digital game-based learning strategies. This implied that adding digital games to classroom settings can promote a more engaging and successful instructional process. The study offered suggestions for integrating digital game-based learning in classroom settings and emphasized how it improved the performance of learners. As a result, school officials may keep looking for support to allocate funds for the school’s technology upgrades.

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Publication Details

Journal
Psychology and Education A Multidisciplinary Journal
Published
2025-03-26
DOI
https://doi.org/10.70838/pemj.340504
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Digital Game-Based Learning: Its Contribution to Numeracy Skills among Grade 1 Learners

Reynilda C. Alferez, Aimee Buray
Psychology and Education A Multidisciplinary Journal
Educational Games and Gamification
article

Digital Game-Based Learning: Its Contribution to Numeracy Skills among Grade 1 Learners

Reynilda C. Alferez, Aimee Buray
article en

Abstract

The purpose of the study was to assessed the contributions of Digital Game-Based Learning to the numeracy skills among Grade 1 learners. It took place at Andales Integrated School, Initao North District, Division of Misamis Oriental during the Second Quarter of the School Year 2024-2025. Using a quasi-experimental design, 34 learners were treated using Digital Game-Based learning. The mean, standard deviation, and paired t-test were applied to the statement of the problem. With the Rapid Mathematics Assessment as a tool, the participants were tested before and after the treatment. Results indicated that there was a significant shift in scores from the pretest to the posttest, indicating a marked improvement in the numeracy skills of the first graders following the implementation of digital game-based learning strategies. This implied that adding digital games to classroom settings can promote a more engaging and successful instructional process. The study offered suggestions for integrating digital game-based learning in classroom settings and emphasized how it improved the performance of learners. As a result, school officials may keep looking for support to allocate funds for the school’s technology upgrades.

Psychology and Education A Multidisciplinary JournalVol. 34(5)
Openalex Percentile: Top 95%
Educational Games and Gamification
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Digital Game-Based Learning: Its Contribution to Numeracy Skills among Grade 1 Learners — Reynilda C. Alferez, Aimee Buray · Psychology and Education A Multidisciplinary Journal (2025) | TGRS Research Map | TGRS