Motivating Learners Through Gamification: Effective Game Elements and Key Factors

Gamification, which incorporates game design principles within non-gaming environments, has garnered widespread interest in bolstering motivation and engagement across various industries and sectors. While gamification has seen extensive adoption and is projected to grow, further research is needed to explore gamification in education. This paper aims to investigate gamification use in educational contexts using the Systematic Review approach, finding practical game elements and factors contributing to students’ motivation and engagement and offering educators and researchers to develop impactful educational gamification strategies. Finally, the review identifies gaps and outlines directions for future research in this field, as it ultimately identifies various challenges and prospective research avenues within this domain.

Authors

Publication Details

Journal
International Journal of Innovative Technology and Exploring Engineering
Published
2025-03-25
DOI
https://doi.org/10.35940/ijitee.d1062.14040325
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Motivating Learners Through Gamification: Effective Game Elements and Key Factors

Ahmad M. S. Elaklouk, Ahmad Nizamuddin Jipli
International Journal of Innovative Technology and Exploring Engineering
Educational Games and Gamification
article

Motivating Learners Through Gamification: Effective Game Elements and Key Factors

Ahmad M. S. Elaklouk, Ahmad Nizamuddin Jipli
article en

Abstract

Gamification, which incorporates game design principles within non-gaming environments, has garnered widespread interest in bolstering motivation and engagement across various industries and sectors. While gamification has seen extensive adoption and is projected to grow, further research is needed to explore gamification in education. This paper aims to investigate gamification use in educational contexts using the Systematic Review approach, finding practical game elements and factors contributing to students’ motivation and engagement and offering educators and researchers to develop impactful educational gamification strategies. Finally, the review identifies gaps and outlines directions for future research in this field, as it ultimately identifies various challenges and prospective research avenues within this domain.

International Journal of Innovative Technology and Exploring EngineeringVol. 14(4)
Openalex Percentile: Top 95%
Educational Games and Gamification
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