XRgo: Design and Evaluation of Rendering Offload for Low-Power Extended Reality Devices

Extended reality (XR) devices must render high-quality 3D graphics at low latency to deliver truly immersive experiences. However, XR devices are severely power- and resource-constrained, limiting the quality of on-device (local) rendering. Offloading rendering to a powerful remote machine can enhance graphics quality, but network latency can degrade the overall experience. To mask latency, XR systems reproject the rendered frame to compensate for user motion since the rendered pose. Traditional reprojection, known as TimeWarp, uses a lightweight mechanism to compensate for latency in rotational motion, but not translational motion. Compensating for translational motion is more expensive, but is increasingly important at higher latencies.

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Publication Details

Published
2025-03-26
DOI
https://doi.org/10.1145/3712676.3714444
Citations
3
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
10.62

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article

XRgo: Design and Evaluation of Rendering Offload for Low-Power Extended Reality Devices

Finn Sinclair, William Sentosa, Qinjun Jiang, Jeffrey Liu et al.
3 citations
Computer Graphics and Visualization Techniques
10.62
article

XRgo: Design and Evaluation of Rendering Offload for Low-Power Extended Reality Devices

Finn Sinclair, William Sentosa, Qinjun Jiang, Jeffrey Liu, P. Brighten Godfrey, Sarita V. Adve, Shunji Gao
article en
3 citations

Abstract

Extended reality (XR) devices must render high-quality 3D graphics at low latency to deliver truly immersive experiences. However, XR devices are severely power- and resource-constrained, limiting the quality of on-device (local) rendering. Offloading rendering to a powerful remote machine can enhance graphics quality, but network latency can degrade the overall experience. To mask latency, XR systems reproject the rendered frame to compensate for user motion since the rendered pose. Traditional reprojection, known as TimeWarp, uses a lightweight mechanism to compensate for latency in rotational motion, but not translational motion. Compensating for translational motion is more expensive, but is increasingly important at higher latencies.

University of Illinois Urbana-Champaign (US), Urbana University (US), Broadcom (United States) (US)
National Science Foundation, Cisco Systems
Affordable and clean energy
Openalex Percentile: Top 2%
Computer Graphics and Visualization Techniques
10.62
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XRgo: Design and Evaluation of Rendering Offload for Low-Power Extended Reality Devices — Finn Sinclair, William Sentosa, et al. · (2025) | TGRS Research Map | TGRS