The Effect of Digital Game Addiction and Cyberloafing on Psychological Well-Being in University Students

This study was conducted to determine the effects of digital game addiction and cyberloafing on psychological well-being in university students. This descriptive cross-sectional study was conducted with 350 students studying at Gaziantep University of Islamic Sciences between March and August 2024. In our study, the regression model was found to be significant and usable (F(2,347)= 37.315, p=0.001). Digital game addiction and cyberloafing levels together explained 17.7% (R2=0.177) of the total variance in psychological well-being. It was determined that the increase in the level of digital game addiction (t=-8.540, p

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Publication Details

Journal
Gümüşhane Üniversitesi Sağlık Bilimleri Dergisi
Published
2025-03-23
DOI
https://doi.org/10.37989/gumussagbil.1607903
Citations
1
Primary Topic
Cyberloafing and Workplace Behavior
Type
article
Field-Weighted Citation Impact
5.59
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article

The Effect of Digital Game Addiction and Cyberloafing on Psychological Well-Being in University Students

Mehmet Yıldız, Ayşe Elkoca, Metin Yıldız, Mürüvvet Emrem
1 citations
Gümüşhane Üniversitesi Sağlık Bilimleri Dergisi
Cyberloafing and Workplace Behavior
5.59
article

The Effect of Digital Game Addiction and Cyberloafing on Psychological Well-Being in University Students

Mehmet Yıldız, Ayşe Elkoca, Metin Yıldız, Mürüvvet Emrem
article en
1 citations

Abstract

This study was conducted to determine the effects of digital game addiction and cyberloafing on psychological well-being in university students. This descriptive cross-sectional study was conducted with 350 students studying at Gaziantep University of Islamic Sciences between March and August 2024. In our study, the regression model was found to be significant and usable (F(2,347)= 37.315, p=0.001). Digital game addiction and cyberloafing levels together explained 17.7% (R2=0.177) of the total variance in psychological well-being. It was determined that the increase in the level of digital game addiction (t=-8.540, p

Gümüşhane Üniversitesi Sağlık Bilimleri DergisiVol. 14(1)
Sakarya University (TR), Gaziantep İslam Bilim ve Teknoloji Üniversitesi, Sakarya Uygulamalı Bilimler Üniversitesi, Kocaeli Üniversitesi (TR)
Openalex Percentile: Top 8%
Cyberloafing and Workplace Behavior
5.59
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