Psychometric evaluation of the Chinese version of Risky Loot Box Index (RLI) and cross-sectional investigation among gamers of China

Nowadays, many of the top-selling video games include options to purchase loot boxes as paid virtual items. As research progressed, loot boxes have been found to have similar characteristics to gambling, and there has been an ongoing debate as to whether loot boxes can be defined as gambling. In order to better study loot boxes, psychometrically meaningful scales are necessary. The Risky Loot Box Index (RLI) was developed by Brooks and Clark, which is the most commonly used tool to assess the use of loot boxes. This study aimed to translate the original RLI into Chinese and evaluate its psychometric properties. Two samples were recruited through online gaming forums (<i>n</i> = 143) and offline internet cafes (<i>n</i> = 236). An exploratory factor analysis of the online sample yielded a one-dimensional nine-item model, with the factor focused on risky behaviors associated with loot boxes. The confirmatory factor analysis carried out on the offline sample corroborated the results obtained from the exploratory factor analysis, and the Chinese version of the RLI displays satisfactory psychometric properties. Furthermore, the Problem Gambling Severity Index (r = 0.57, <i>P</i> < 0.001) and the Internet Gaming Disorder Scale-Short Form (r = 0.67, <i>P</i> < 0.001) were found to be significantly associated with the RLI. We also found that players with high RLI scores may have higher levels of anxiety and depression, and they were more willing to spend money on loot boxes, with some spending nearly all their earnings. Interestingly, no significant correlations between age, gender, education, or income level, and the RLI were found.

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Publication Details

Journal
PeerJ
Published
2025-03-25
DOI
https://doi.org/10.7717/peerj.19164
Citations
2
Primary Topic
Gambling Behavior and Treatments
Type
article
Field-Weighted Citation Impact
4.61
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article

Psychometric evaluation of the Chinese version of Risky Loot Box Index (RLI) and cross-sectional investigation among gamers of China

Peidong Guo, H. Huang, Qijian Deng, Yifan Xu et al.
2 citations
PeerJ
Gambling Behavior and Treatments
4.61
article

Psychometric evaluation of the Chinese version of Risky Loot Box Index (RLI) and cross-sectional investigation among gamers of China

Peidong Guo, H. Huang, Qijian Deng, Yifan Xu, Yueheng Liu, Lek Hor Tan
article en
2 citations

Abstract

Nowadays, many of the top-selling video games include options to purchase loot boxes as paid virtual items. As research progressed, loot boxes have been found to have similar characteristics to gambling, and there has been an ongoing debate as to whether loot boxes can be defined as gambling. In order to better study loot boxes, psychometrically meaningful scales are necessary. The Risky Loot Box Index (RLI) was developed by Brooks and Clark, which is the most commonly used tool to assess the use of loot boxes. This study aimed to translate the original RLI into Chinese and evaluate its psychometric properties. Two samples were recruited through online gaming forums (<i>n</i> = 143) and offline internet cafes (<i>n</i> = 236). An exploratory factor analysis of the online sample yielded a one-dimensional nine-item model, with the factor focused on risky behaviors associated with loot boxes. The confirmatory factor analysis carried out on the offline sample corroborated the results obtained from the exploratory factor analysis, and the Chinese version of the RLI displays satisfactory psychometric properties. Furthermore, the Problem Gambling Severity Index (r = 0.57, <i>P</i> < 0.001) and the Internet Gaming Disorder Scale-Short Form (r = 0.67, <i>P</i> < 0.001) were found to be significantly associated with the RLI. We also found that players with high RLI scores may have higher levels of anxiety and depression, and they were more willing to spend money on loot boxes, with some spending nearly all their earnings. Interestingly, no significant correlations between age, gender, education, or income level, and the RLI were found.

PeerJVol. 13
Central South University (CN), National Clinical Research (US), Second Xiangya Hospital of Central South University (CN)
No poverty
Openalex Percentile: Top 7%
Gambling Behavior and Treatments
4.61
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