Strategies for Enhancing the Adaptability of Vocational Education IoT Application Technology Talents from the Perspective of Game Theory
The explosive growth of the Internet of Things industry and the structural con-tradiction in talent cultivation have given rise to a complex game relationship among schools, enterprises, and students. This article constructs a three party dynamic evolutionary game model, revealing core game factors such as imbal-anced distribution of interests, institutional design flaws, conflicts in subject roles, and information asymmetry in school enterprise cooperation. Research has shown that net profit from enterprise participation is a key variable driving cooperation, and student rights protection and third-party evaluation mecha-nisms can effectively improve the efficiency of game equilibrium. Through the three in one reform framework of "policy incentives collaborative mechanisms subject empowerment", measures such as differentiated subsidies, industry de-mand warning platforms, and flexible credit systems are proposed to promote the game from zero sum competition to symbiotic value-added.
Authors
- Xinglong Xia (ORCID: https://orcid.org/0009-0006-0759-6304)
- Chen Li (ORCID: https://orcid.org/0000-0002-8784-8148)
Institutions
- Suzhou Vocational Institute of Industrial Technology (CN)
- Lite-On Technology Corporation (China) (CN)
Publication Details
- Journal
- Education and Social Work
- Published
- 2025-03-25
- DOI
- https://doi.org/10.63313/esw.9007
- Citations
- 1
- Primary Topic
- Innovative Educational Techniques
- Type
- article
- Field-Weighted Citation Impact
- 8.93