Strategies for Enhancing the Adaptability of Vocational Education IoT Application Technology Talents from the Perspective of Game Theory

The explosive growth of the Internet of Things industry and the structural con-tradiction in talent cultivation have given rise to a complex game relationship among schools, enterprises, and students. This article constructs a three party dynamic evolutionary game model, revealing core game factors such as imbal-anced distribution of interests, institutional design flaws, conflicts in subject roles, and information asymmetry in school enterprise cooperation. Research has shown that net profit from enterprise participation is a key variable driving cooperation, and student rights protection and third-party evaluation mecha-nisms can effectively improve the efficiency of game equilibrium. Through the three in one reform framework of "policy incentives collaborative mechanisms subject empowerment", measures such as differentiated subsidies, industry de-mand warning platforms, and flexible credit systems are proposed to promote the game from zero sum competition to symbiotic value-added.

Authors

Institutions

Publication Details

Journal
Education and Social Work
Published
2025-03-25
DOI
https://doi.org/10.63313/esw.9007
Citations
1
Primary Topic
Innovative Educational Techniques
Type
article
Field-Weighted Citation Impact
8.93
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Strategies for Enhancing the Adaptability of Vocational Education IoT Application Technology Talents from the Perspective of Game Theory

Xinglong Xia, Chen Li
1 citations
Education and Social Work
Innovative Educational Techniques
8.93
article

Strategies for Enhancing the Adaptability of Vocational Education IoT Application Technology Talents from the Perspective of Game Theory

Xinglong Xia, Chen Li
article en
1 citations

Abstract

The explosive growth of the Internet of Things industry and the structural con-tradiction in talent cultivation have given rise to a complex game relationship among schools, enterprises, and students. This article constructs a three party dynamic evolutionary game model, revealing core game factors such as imbal-anced distribution of interests, institutional design flaws, conflicts in subject roles, and information asymmetry in school enterprise cooperation. Research has shown that net profit from enterprise participation is a key variable driving cooperation, and student rights protection and third-party evaluation mecha-nisms can effectively improve the efficiency of game equilibrium. Through the three in one reform framework of "policy incentives collaborative mechanisms subject empowerment", measures such as differentiated subsidies, industry de-mand warning platforms, and flexible credit systems are proposed to promote the game from zero sum competition to symbiotic value-added.

Education and Social Work
Suzhou Vocational Institute of Industrial Technology (CN), Lite-On Technology Corporation (China) (CN)
Openalex Percentile: Top 5%
Innovative Educational Techniques
8.93
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Strategies for Enhancing the Adaptability of Vocational Education IoT Application Technology Talents from the Perspective of Game Theory — Xinglong Xia, Chen Li · Education and Social Work (2025) | TGRS Research Map | TGRS