Action Recognition of Basketball Players Based on Hybrid Attention Module and Spatial Feature Pyramid Module

Watching basketball game videos is an important reference for coaches to analyze the team’s tactics. Detecting the athletes’ actions on the court in real time through an object detection algorithm can help coaches find team problems and formulate solutions. Aiming at the problems of fewer basketball players’ action detection datasets and the difficulty of action detection, this paper proposes a dataset of basketball players’ action detection, BPAD (basketball player action dataset), and an object detection algorithm, YOLOSS (YOLOv4 SimSE and SPPFCSPCG), in which the BPAD dataset consists of 2,151 pictures, which are obtained by extracting the videos of college basketball teams’ matches and annotated with the Labelimg tool, and include three categories, namely, walk, run, and defense. The YOLOSS algorithm is based on YOLOv4, with the more efficient Ghostnet as the backbone of the model, and add a new hybrid attention module SimSE and a new spatial feature pyramid pooling module SPPFCSPCG. YOLOSS can effectively improves the detection algorithm’s ability to recognize the typical basketball actions of athletes in the video stream-run, defense, and walk. The recognition ability of the YOLOSS algorithm on the BPAD dataset is as high as 82.4% mAP50, which can clearly express the action of each player on the court. By comparing the results of various experiments, it is proved that YOLOSS, the object detection algorithm proposed in this paper, can effectively detect the actions of basketball players.

Authors

Publication Details

Journal
網際網路技術學刊
Published
2025-03-26
DOI
https://doi.org/10.70003/160792642025032602006
Citations
1
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
1.28
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Action Recognition of Basketball Players Based on Hybrid Attention Module and Spatial Feature Pyramid Module

Zhenyu Tan, Jingyu Zhang, Wei Su, Min Zhu et al.
1 citations
網際網路技術學刊
Human Pose and Action Recognition
1.28
article

Action Recognition of Basketball Players Based on Hybrid Attention Module and Spatial Feature Pyramid Module

Zhenyu Tan, Jingyu Zhang, Wei Su, Min Zhu, Sheng Gao
article en
1 citations

Abstract

Watching basketball game videos is an important reference for coaches to analyze the team’s tactics. Detecting the athletes’ actions on the court in real time through an object detection algorithm can help coaches find team problems and formulate solutions. Aiming at the problems of fewer basketball players’ action detection datasets and the difficulty of action detection, this paper proposes a dataset of basketball players’ action detection, BPAD (basketball player action dataset), and an object detection algorithm, YOLOSS (YOLOv4 SimSE and SPPFCSPCG), in which the BPAD dataset consists of 2,151 pictures, which are obtained by extracting the videos of college basketball teams’ matches and annotated with the Labelimg tool, and include three categories, namely, walk, run, and defense. The YOLOSS algorithm is based on YOLOv4, with the more efficient Ghostnet as the backbone of the model, and add a new hybrid attention module SimSE and a new spatial feature pyramid pooling module SPPFCSPCG. YOLOSS can effectively improves the detection algorithm’s ability to recognize the typical basketball actions of athletes in the video stream-run, defense, and walk. The recognition ability of the YOLOSS algorithm on the BPAD dataset is as high as 82.4% mAP50, which can clearly express the action of each player on the court. By comparing the results of various experiments, it is proved that YOLOSS, the object detection algorithm proposed in this paper, can effectively detect the actions of basketball players.

網際網路技術學刊Vol. 26(2)
Openalex Percentile: Top 22%
Human Pose and Action Recognition
1.28
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Action Recognition of Basketball Players Based on Hybrid Attention Module and Spatial Feature Pyramid Module — Zhenyu Tan, Jingyu Zhang, et al. · 網際網路技術學刊 (2025) | TGRS Research Map | TGRS