Reducing Computational Time in Pixel-Based Path Planning for GMA-DED by Using Multi-Armed Bandit Reinforcement Learning Algorithm

This work presents an artificial intelligence technique to minimise path planning computer processing time for successful GMA-DED 3D printings. An advanced version of the Pixel space-filling-based strategy family is proposed and developed, using, originally for GMA-DED, an artificially intelligent Reinforcement Learning technique to optimise its heuristics. The initial concept was to boost the preceding Enhanced-Pixel version of the Pixel planning strategy by applying the solution of the Multi-Armed Bandit problem in the algorithms. Computational validation was initially performed to evaluate Advanced-Pixel improvements systematically and comparatively with the Enhanced-Pixel strategy. A testbed was set up to compare experimentally the performance of both algorithm versions. The results showed that the reduced processing time reached with the Advanced-Pixel strategy did not affect the performance gains of the Pixel strategy. A larger build was printed as a case study to conclude the study. The results outstand the artificially intelligent role of the Reinforcement Learning technique in printing more efficiently functional structures.

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Publication Details

Journal
Journal of Manufacturing and Materials Processing
Published
2025-03-25
DOI
https://doi.org/10.3390/jmmp9040107
Citations
1
Primary Topic
Robotic Path Planning Algorithms
Type
article
Field-Weighted Citation Impact
1.28

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article

Reducing Computational Time in Pixel-Based Path Planning for GMA-DED by Using Multi-Armed Bandit Reinforcement Learning Algorithm

Rafael Pereira Ferreira, Américo Scotti, E. Fred Schubert
1 citations
Journal of Manufacturing and Materials Processing
Robotic Path Planning Algorithms
1.28
article

Reducing Computational Time in Pixel-Based Path Planning for GMA-DED by Using Multi-Armed Bandit Reinforcement Learning Algorithm

Rafael Pereira Ferreira, Américo Scotti, E. Fred Schubert
article en
1 citations

Abstract

This work presents an artificial intelligence technique to minimise path planning computer processing time for successful GMA-DED 3D printings. An advanced version of the Pixel space-filling-based strategy family is proposed and developed, using, originally for GMA-DED, an artificially intelligent Reinforcement Learning technique to optimise its heuristics. The initial concept was to boost the preceding Enhanced-Pixel version of the Pixel planning strategy by applying the solution of the Multi-Armed Bandit problem in the algorithms. Computational validation was initially performed to evaluate Advanced-Pixel improvements systematically and comparatively with the Enhanced-Pixel strategy. A testbed was set up to compare experimentally the performance of both algorithm versions. The results showed that the reduced processing time reached with the Advanced-Pixel strategy did not affect the performance gains of the Pixel strategy. A larger build was printed as a case study to conclude the study. The results outstand the artificially intelligent role of the Reinforcement Learning technique in printing more efficiently functional structures.

Journal of Manufacturing and Materials ProcessingVol. 9(4)
Schweißtechnische Lehr- und Versuchsanstalt (DE), Instituto Federal do Maranhão (BR), Universidade Federal de Uberlândia (BR)
Conselho Nacional de Desenvolvimento Científico e Tecnológico
Openalex Percentile: Top 22%
Robotic Path Planning Algorithms
1.28
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