Immersive Learning Technology for Teacher Education: A Systematic Literature Review

This study aims to identify emerging trends in immersive learning research in teacher education in order to provide researchers with insights into research themes and issues for further exploration. Specifically, the researchers scrutinised the research methods, research outcomes, and technologies employed in immersive learning research in teacher education from 2017 to 2023. For this purpose, 192 studies were detected by searching Scopus, Web of Science, ERIC, Google Scholar indexes, and Springer links. This systematic review ultimately included 34 peer-reviewed, open-access articles. The study identified emerging trends in the current literature and analysed them as sub-dimensions; furthermore, it explored the potential outcomes drawn from immersive learning technologies in the teacher education context. This systematic review builds on previous ones by adding knowledge about the use of state-of-the-art immersive learning technology in teacher education.

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Publication Details

Journal
Journal of Learning for Development
Published
2025-03-24
DOI
https://doi.org/10.56059/jl4d.v12i1.1500
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
6.89
Controls
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article

Immersive Learning Technology for Teacher Education: A Systematic Literature Review

P. Sivakumar, S. Devasahayam Selvakumar
2 citations
Journal of Learning for Development
Educational Games and Gamification
6.89
article

Immersive Learning Technology for Teacher Education: A Systematic Literature Review

P. Sivakumar, S. Devasahayam Selvakumar
article en
2 citations

Abstract

This study aims to identify emerging trends in immersive learning research in teacher education in order to provide researchers with insights into research themes and issues for further exploration. Specifically, the researchers scrutinised the research methods, research outcomes, and technologies employed in immersive learning research in teacher education from 2017 to 2023. For this purpose, 192 studies were detected by searching Scopus, Web of Science, ERIC, Google Scholar indexes, and Springer links. This systematic review ultimately included 34 peer-reviewed, open-access articles. The study identified emerging trends in the current literature and analysed them as sub-dimensions; furthermore, it explored the potential outcomes drawn from immersive learning technologies in the teacher education context. This systematic review builds on previous ones by adding knowledge about the use of state-of-the-art immersive learning technology in teacher education.

Journal of Learning for DevelopmentVol. 12(1)
Alagappa University (IN)
Openalex Percentile: Top 5%
Educational Games and Gamification
6.89
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