Three-dimensional modeling in visual design education

Graphic design has embraced new design explorations with diversifying design techniques, communication methods and technology development. One of these searches is the use of modeling in visual design education. 3D models can cater to different learning styles while offering alternative and accessible learning paths to users. In the context of 21st-century competencies, three-dimensional design methods are now added to two-dimensional design habits in visual design courses. In this direction, the importance of students approaching design problems with alternative and creative solution development skills has increased. The main purpose of this study is to help students better understand the characteristics and processes of design thinking by examining the importance and uses of modeling in graphic design. This study synthesizes the research on the findings in the literature on the subject, examines the studies conducted in different fields of graphic design and evaluates the contribution of three-dimensional technology-based design, which continues to develop, to education. Finally, in the last part of this study, the significance of the professional advantages that modeling can bring to students in visual design education was mentioned by trying to identify the problems related to the four sub-problems determined under the problem title "What are the problems that graphic design students may encounter in modeling lessons?.”

Authors

Institutions

Publication Details

Journal
ODÜ Sosyal Bilimler Araştırmaları Dergisi (ODÜSOBİAD)
Published
2025-03-23
DOI
https://doi.org/10.48146/odusobiad.1430024
Citations
1
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
2.35
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article

Three-dimensional modeling in visual design education

Atila Işık, Nurettin Selçuk Bağcı
1 citations
ODÜ Sosyal Bilimler Araştırmaları Dergisi (ODÜSOBİAD)
3D Surveying and Cultural Heritage
2.35
article

Three-dimensional modeling in visual design education

Atila Işık, Nurettin Selçuk Bağcı
article en
1 citations

Abstract

Graphic design has embraced new design explorations with diversifying design techniques, communication methods and technology development. One of these searches is the use of modeling in visual design education. 3D models can cater to different learning styles while offering alternative and accessible learning paths to users. In the context of 21st-century competencies, three-dimensional design methods are now added to two-dimensional design habits in visual design courses. In this direction, the importance of students approaching design problems with alternative and creative solution development skills has increased. The main purpose of this study is to help students better understand the characteristics and processes of design thinking by examining the importance and uses of modeling in graphic design. This study synthesizes the research on the findings in the literature on the subject, examines the studies conducted in different fields of graphic design and evaluates the contribution of three-dimensional technology-based design, which continues to develop, to education. Finally, in the last part of this study, the significance of the professional advantages that modeling can bring to students in visual design education was mentioned by trying to identify the problems related to the four sub-problems determined under the problem title "What are the problems that graphic design students may encounter in modeling lessons?.”

ODÜ Sosyal Bilimler Araştırmaları Dergisi (ODÜSOBİAD)Vol. 15(1)
Tokat Gaziosmanpaşa Üniversitesi (TR), Hacettepe University (TR)
Openalex Percentile: Top 15%
3D Surveying and Cultural Heritage
2.35
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Three-dimensional modeling in visual design education — Atila Işık, Nurettin Selçuk Bağcı · ODÜ Sosyal Bilimler Araştırmaları Dergisi (ODÜSOBİAD) (2025) | TGRS Research Map | TGRS