Advancing digital cognitive rehabilitation: the role of adaptive serious games in enhancing elderly cognitive health

As individuals age, cognitive decline increases the cognitive load, adversely affecting their ability to perform daily activities. Recently, serious games have emerged as practical digital rehabilitation tools to mitigate cognitive load in older adults. These games are categorised into task-oriented, adaptive, and multimodal types. However, comparative research evaluating the effectiveness of these categories in reducing cognitive load and enhancing cognitive function remains limited. This study systematically compares task-oriented, adaptive, and multimodal serious games to assess their impact on cognitive load and cognitive functions in elderly participants. A comprehensive evaluation indicates that adaptive serious games significantly enhance cognitive indicators, including working memory, attention, and executive functions. These findings highlight the superior potential of adaptive serious games in advancing digital cognitive rehabilitation. Furthermore, the study provides valuable insights for the design of personalised and effective cognitive rehabilitation tools tailored to the needs of the elderly population.

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Publication Details

Journal
Ergonomics
Published
2025-03-24
DOI
https://doi.org/10.1080/00140139.2025.2482784
Citations
4
Primary Topic
Technology Use by Older Adults
Type
article
Field-Weighted Citation Impact
22.37
Controls
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article

Advancing digital cognitive rehabilitation: the role of adaptive serious games in enhancing elderly cognitive health

Hesen Li, LiYan Bu, Wen‐Harn Pan, Hong Chen et al.
4 citations
Ergonomics
Technology Use by Older Adults
22.37
article

Advancing digital cognitive rehabilitation: the role of adaptive serious games in enhancing elderly cognitive health

Hesen Li, LiYan Bu, Wen‐Harn Pan, Hong Chen, Wanqing Zhang
article en
4 citations

Abstract

As individuals age, cognitive decline increases the cognitive load, adversely affecting their ability to perform daily activities. Recently, serious games have emerged as practical digital rehabilitation tools to mitigate cognitive load in older adults. These games are categorised into task-oriented, adaptive, and multimodal types. However, comparative research evaluating the effectiveness of these categories in reducing cognitive load and enhancing cognitive function remains limited. This study systematically compares task-oriented, adaptive, and multimodal serious games to assess their impact on cognitive load and cognitive functions in elderly participants. A comprehensive evaluation indicates that adaptive serious games significantly enhance cognitive indicators, including working memory, attention, and executive functions. These findings highlight the superior potential of adaptive serious games in advancing digital cognitive rehabilitation. Furthermore, the study provides valuable insights for the design of personalised and effective cognitive rehabilitation tools tailored to the needs of the elderly population.

Ergonomics
Shenyang Aerospace University (CN)
Openalex Percentile: Top 1%
Technology Use by Older Adults
22.37
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