Augmented Reality in Experiential Learning: An Overview

The potential for Augmented Reality (AR) to transform experiential learning in various fields is enormous. Augmented reality (AR) promotes engagement, memory, and immersion by connecting theoretical ideas with real-world examples. Using examples from STEM, history, culture, and medical training, this article delves into the revolutionary role of augmented reality in the classroom. To ensure everyone can afford it and use it to their full capacity, there is a need to fix issues with accessibility, content quality, and pricing. Moreover, Augmented reality (AR) has the potential to revolutionize education by bringing learning to life via collaboration and creativity, expanding the reach of education to learners all over the globe. To fully realize augmented reality’s potential in the classroom, further research and development is required, as this abstract ably summarizes its effects on hands-on learning.

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Publication Details

Published
2024-11-26
DOI
https://doi.org/10.1109/nigercon62786.2024.10927359
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Augmented Reality in Experiential Learning: An Overview

Halleluyah Oluwatobi Aworinde, Peace Busola Falola, Abidemi Emmanuel Adeniyi, Aderonke Busayo Sakpere et al.
Educational Games and Gamification
article

Augmented Reality in Experiential Learning: An Overview

Halleluyah Oluwatobi Aworinde, Peace Busola Falola, Abidemi Emmanuel Adeniyi, Aderonke Busayo Sakpere, Samson O. Ajao
article en

Abstract

The potential for Augmented Reality (AR) to transform experiential learning in various fields is enormous. Augmented reality (AR) promotes engagement, memory, and immersion by connecting theoretical ideas with real-world examples. Using examples from STEM, history, culture, and medical training, this article delves into the revolutionary role of augmented reality in the classroom. To ensure everyone can afford it and use it to their full capacity, there is a need to fix issues with accessibility, content quality, and pricing. Moreover, Augmented reality (AR) has the potential to revolutionize education by bringing learning to life via collaboration and creativity, expanding the reach of education to learners all over the globe. To fully realize augmented reality’s potential in the classroom, further research and development is required, as this abstract ably summarizes its effects on hands-on learning.

University of Ibadan (NG), Bowen University (NG)
Google
Openalex Percentile: Top 65%
Educational Games and Gamification
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