A Game-Based Learning Application for Engineering Education

Integrating game-based learning application in engineering education provides a dynamic approach to increase student engagement and understanding. The goal of this initiative is not only to boost interest in engineering programs, but also to develop a more viable and sustainable future for the engineering workforce. This paper presents the design and development of a game-based learning application titled Electroguys, in delivering electrical engineering concepts to high school students. The teaching materials includes interactive games such as “Circuit Rush” and “Energy Expedition” that reinforce learning through problem solving and active participation. The propose work aims to equip students with the skills, knowledge and enthusiasm needed to succeed in the dynamic field of electrical engineering. Testing and feedback show significant improvements in student motivation and retention.

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Publication Details

Published
2024-12-12
DOI
https://doi.org/10.1109/icoco62848.2024.10928188
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

A Game-Based Learning Application for Engineering Education

Fang-Fang Chua, Amy Hui-Lan Lim, Afif Dzakirin Bin Mohd Azli
Educational Games and Gamification
article

A Game-Based Learning Application for Engineering Education

Fang-Fang Chua, Amy Hui-Lan Lim, Afif Dzakirin Bin Mohd Azli
article en

Abstract

Integrating game-based learning application in engineering education provides a dynamic approach to increase student engagement and understanding. The goal of this initiative is not only to boost interest in engineering programs, but also to develop a more viable and sustainable future for the engineering workforce. This paper presents the design and development of a game-based learning application titled Electroguys, in delivering electrical engineering concepts to high school students. The teaching materials includes interactive games such as “Circuit Rush” and “Energy Expedition” that reinforce learning through problem solving and active participation. The propose work aims to equip students with the skills, knowledge and enthusiasm needed to succeed in the dynamic field of electrical engineering. Testing and feedback show significant improvements in student motivation and retention.

Multimedia University (MY)
Quality Education
Openalex Percentile: Top 65%
Educational Games and Gamification
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