A Game-Based Learning Application for Engineering Education
Integrating game-based learning application in engineering education provides a dynamic approach to increase student engagement and understanding. The goal of this initiative is not only to boost interest in engineering programs, but also to develop a more viable and sustainable future for the engineering workforce. This paper presents the design and development of a game-based learning application titled Electroguys, in delivering electrical engineering concepts to high school students. The teaching materials includes interactive games such as “Circuit Rush” and “Energy Expedition” that reinforce learning through problem solving and active participation. The propose work aims to equip students with the skills, knowledge and enthusiasm needed to succeed in the dynamic field of electrical engineering. Testing and feedback show significant improvements in student motivation and retention.
Authors
- Fang-Fang Chua (ORCID: https://orcid.org/0000-0003-4114-1320)
- Amy Hui-Lan Lim (ORCID: https://orcid.org/0000-0001-9343-9167)
- Afif Dzakirin Bin Mohd Azli
Institutions
- Multimedia University (MY)
Publication Details
- Published
- 2024-12-12
- DOI
- https://doi.org/10.1109/icoco62848.2024.10928188
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00