Bringing Culture to Life: A Usability Study of Web-AR Folklore Storytelling

Learning about culture is essential, and expanding the methods of cultural education beyond traditional learning is crucial. Technology offers new opportunities to not only enhance cultural learning but also promote tourism by introducing cultural elements through innovative platforms. This study evaluates the usability of a web-AR app designed to introduce the Bajau Samah culture through folklore storytelling, providing both an educational tool and a tourism promotion method. The app consists of six pages, allowing users to interact with augmented reality (AR) by scanning markers. Users can zoom and rotate 3D models, listen to audio, and read accompanying narratives. A total of 33 participants took part in the usability study, with more than half of them having no prior experience with AR. The System Usability Scale (SUS) score was 83.5%, indicating good usability. While some usability issues were identified and suggestions for improvement were provided, overall, participants enjoyed using the web-AR app and found it effective in educating them about Bajau Samah culture through AR-folklore storytelling.

Authors

Institutions

Publication Details

Published
2024-12-12
DOI
https://doi.org/10.1109/icoco62848.2024.10928196
Citations
1
Primary Topic
Folklore, Mythology, and Literature Studies
Type
article
Field-Weighted Citation Impact
3.91
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Bringing Culture to Life: A Usability Study of Web-AR Folklore Storytelling

Zaidatol Haslinda Abdullah Sani, Dinna Nina Mohd Nizam, Nur Faraha Mohd Naim, Nur Asmiaty Amat
1 citations
Folklore, Mythology, and Literature Studies
3.91
article

Bringing Culture to Life: A Usability Study of Web-AR Folklore Storytelling

Zaidatol Haslinda Abdullah Sani, Dinna Nina Mohd Nizam, Nur Faraha Mohd Naim, Nur Asmiaty Amat
article en
1 citations

Abstract

Learning about culture is essential, and expanding the methods of cultural education beyond traditional learning is crucial. Technology offers new opportunities to not only enhance cultural learning but also promote tourism by introducing cultural elements through innovative platforms. This study evaluates the usability of a web-AR app designed to introduce the Bajau Samah culture through folklore storytelling, providing both an educational tool and a tourism promotion method. The app consists of six pages, allowing users to interact with augmented reality (AR) by scanning markers. Users can zoom and rotate 3D models, listen to audio, and read accompanying narratives. A total of 33 participants took part in the usability study, with more than half of them having no prior experience with AR. The System Usability Scale (SUS) score was 83.5%, indicating good usability. While some usability issues were identified and suggestions for improvement were provided, overall, participants enjoyed using the web-AR app and found it effective in educating them about Bajau Samah culture through AR-folklore storytelling.

Universiti of Malaysia Sabah (MY)
Openalex Percentile: Top 5%
Folklore, Mythology, and Literature Studies
3.91
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.