How to Construct Behavioral Patterns in Immersive Learning Environments: A Framework, Systematic Review, and Research Agenda

The rapid adoption of immersive technologies in educational contexts has heightened research interest in analyzing the specific behavioral patterns of learners within immersive learning environments. However, the existing research on the technical affordances of immersive technologies and the pedagogical potential of behavioral analysis remains fragmented. This study contributes by developing a sustainable conceptual framework that amalgamates learning requirements, specification, evaluation, and iteration into an integrated model to identify the learning benefits and potential hurdles of behavioral analysis in immersive learning environments. A systematic review of 60 studies from the past twelve years is conducted, underpinning the proposed conceptual framework to validate the proposed framework. The findings reveal that (1) preparing salient pedagogical requirements, such as defining specific learning stages, envisioning cognitive objectives, and specifying appropriate learning activities, is essential for developing comprehensive plans on behavioral analysis in immersive learning environments; (2) researchers can customize immersive experimental systems by considering factors across four dimensions: learners, pedagogy, context, and representation; (3) the behavioral patterns constructed in immersive learning environments vary by considering the influence of behavioral analysis techniques, research themes, and immersive technical features; and (4) challenges related to technical infrastructure, implementation, and data processing persist. This study also articulates a critical research agenda that could drive future investigation on the sustainability of behavioral analysis in immersive learning environments.

Authors

Institutions

Publication Details

Journal
Electronics
Published
2025-03-24
DOI
https://doi.org/10.3390/electronics14071278
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.94

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

How to Construct Behavioral Patterns in Immersive Learning Environments: A Framework, Systematic Review, and Research Agenda

Hao Sha, Songyue Yang, Kang Yue, Yu Liu et al.
1 citations
Electronics
Virtual Reality Applications and Impacts
1.94
article

How to Construct Behavioral Patterns in Immersive Learning Environments: A Framework, Systematic Review, and Research Agenda

Hao Sha, Songyue Yang, Kang Yue, Yu Liu, Haolin Gao
article en
1 citations

Abstract

The rapid adoption of immersive technologies in educational contexts has heightened research interest in analyzing the specific behavioral patterns of learners within immersive learning environments. However, the existing research on the technical affordances of immersive technologies and the pedagogical potential of behavioral analysis remains fragmented. This study contributes by developing a sustainable conceptual framework that amalgamates learning requirements, specification, evaluation, and iteration into an integrated model to identify the learning benefits and potential hurdles of behavioral analysis in immersive learning environments. A systematic review of 60 studies from the past twelve years is conducted, underpinning the proposed conceptual framework to validate the proposed framework. The findings reveal that (1) preparing salient pedagogical requirements, such as defining specific learning stages, envisioning cognitive objectives, and specifying appropriate learning activities, is essential for developing comprehensive plans on behavioral analysis in immersive learning environments; (2) researchers can customize immersive experimental systems by considering factors across four dimensions: learners, pedagogy, context, and representation; (3) the behavioral patterns constructed in immersive learning environments vary by considering the influence of behavioral analysis techniques, research themes, and immersive technical features; and (4) challenges related to technical infrastructure, implementation, and data processing persist. This study also articulates a critical research agenda that could drive future investigation on the sustainability of behavioral analysis in immersive learning environments.

ElectronicsVol. 14(7)
Beijing Institute of Technology (CN), Chinese Academy of Sciences (CN), Institute of Software (CN)
National Natural Science Foundation of China, National Key Research and Development Program of China
Openalex Percentile: Top 18%
Virtual Reality Applications and Impacts
1.94
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.