The Application of Gamification in College English Video Course

This paper explores the application of gamification in college English video courses, analyzing how gamification elements such as interactivity, task challenges, and level systems enhance learning motivation and language proficiency. Through the case of Diversity and Inclusion in 21st Century College English Integrated Course, it demonstrates the organic combination of gamification and course content, which has enhanced students' classroom participation and language practice effectiveness. The research emphasizes the potential of gamification in language teaching and looks ahead to the role of technologies such as virtual reality in driving the innovation of future teaching models.

Authors

Publication Details

Journal
International Journal of English Language Education
Published
2025-03-23
DOI
https://doi.org/10.5296/ijele.v13i1.22737
Primary Topic
Educational Technology and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Application of Gamification in College English Video Course

H Jiang
International Journal of English Language Education
Educational Technology and Pedagogy
article

The Application of Gamification in College English Video Course

H Jiang
article en

Abstract

This paper explores the application of gamification in college English video courses, analyzing how gamification elements such as interactivity, task challenges, and level systems enhance learning motivation and language proficiency. Through the case of Diversity and Inclusion in 21st Century College English Integrated Course, it demonstrates the organic combination of gamification and course content, which has enhanced students' classroom participation and language practice effectiveness. The research emphasizes the potential of gamification in language teaching and looks ahead to the role of technologies such as virtual reality in driving the innovation of future teaching models.

International Journal of English Language EducationVol. 13(1)
Openalex Percentile: Top 98%
Educational Technology and Pedagogy
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

The Application of Gamification in College English Video Course — H Jiang · International Journal of English Language Education (2025) | TGRS Research Map | TGRS