PantographHaptics: A Technique for Large-Surface Passive Haptic Interactions using Pantograph Mechanisms
In Virtual Reality (VR), existing hand-scale passive interaction techniques are unsuitable for continuous large-scale renders: room-scale proxies lack portability, and wearable robotic arms are energy-intensive and induce friction. This paper presents a technique for providing wall haptics in VR which supports portable, passive, and large-scale user interactions. We propose a potential solution, PantographHaptics, a technique which uses the scaling properties of a pantograph to passively render two-degree-of-freedom body-scale surfaces to overcome the limitations present in existing methods. We demonstrate PantographHaptics through two prototypes: HapticLever, a grounded system, and Feedbackpack, a wearable device. We evaluate these prototypes with technical and user evaluations. Our 9-participant first study compares HapticLever against traditional haptic modalities, while our 7-participant second study verifies Feedbackpack's usability and interaction fidelity.
Authors
- Marcus Friedel (ORCID: https://orcid.org/0000-0002-7130-7785)
- Ehud Sharlin (ORCID: https://orcid.org/0000-0003-3881-2840)
- Zachary McKendrick (ORCID: https://orcid.org/0000-0002-2606-3785)
- Ryo Suzuki (ORCID: https://orcid.org/0000-0003-3294-9555)
Institutions
- University of Waterloo (CA)
- Intertek (Canada) (CA)
- University of Calgary (CA)
- University of Colorado Boulder (US)
Publication Details
- Journal
- IEEE Transactions on Visualization and Computer Graphics
- Published
- 2025-03-22
- DOI
- https://doi.org/10.1109/tvcg.2025.3549869
- Primary Topic
- Tactile and Sensory Interactions
- Type
- article
- Field-Weighted Citation Impact
- 0.00