On Time and Dynamics: A 4D Space Time Topology within 3D Space: The Virtual Edge of Vector Time

This paper introduces a conceptual 4-dimensional space time model that departs fundamentally from Einstein’s relativity. Unlike observer dependent systems, this framework emphasizes true simultaneity, distinguishing objective reality from perceived events. It defines a 4D orthogonal vector coordinate system, combining 3D Cartesian space with a fourth dimension of virtual time surfaces, which represent instantaneous temporal slices across space. These time surfaces are curved within an otherwise flat 3D space, forming a dynamic, evolving “present” enclosed at the boundary of the space time system. Time is modeled as an independent scalar magnitude, making it fully orthogonal to spatial dimensions and immune to external influences like gravity. This redefines the role of time as a pure sequence of events, without the curvature or distortion proposed in general relativity. By projecting 3D space onto this new virtual topology, the model offers a unique geometric view of space time. It challenges conventional gravitational space time interactions and repositions time as an unlinked, autonomous coordinate within a unified but orthogonal framework.

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Publication Details

Journal
Hyperscience International Journals
Published
2025-03-01
DOI
https://doi.org/10.55672/hij2025pp11-18
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00
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article

On Time and Dynamics: A 4D Space Time Topology within 3D Space: The Virtual Edge of Vector Time

Albert V. ‎ Herrebrugh
1 links
Hyperscience International Journals
Computer Graphics and Visualization Techniques
article

On Time and Dynamics: A 4D Space Time Topology within 3D Space: The Virtual Edge of Vector Time

Albert V. ‎ Herrebrugh
article en

Abstract

This paper introduces a conceptual 4-dimensional space time model that departs fundamentally from Einstein’s relativity. Unlike observer dependent systems, this framework emphasizes true simultaneity, distinguishing objective reality from perceived events. It defines a 4D orthogonal vector coordinate system, combining 3D Cartesian space with a fourth dimension of virtual time surfaces, which represent instantaneous temporal slices across space. These time surfaces are curved within an otherwise flat 3D space, forming a dynamic, evolving “present” enclosed at the boundary of the space time system. Time is modeled as an independent scalar magnitude, making it fully orthogonal to spatial dimensions and immune to external influences like gravity. This redefines the role of time as a pure sequence of events, without the curvature or distortion proposed in general relativity. By projecting 3D space onto this new virtual topology, the model offers a unique geometric view of space time. It challenges conventional gravitational space time interactions and repositions time as an unlinked, autonomous coordinate within a unified but orthogonal framework.

Hyperscience International JournalsVol. 5(1)
Oldham Council (GB)
Openalex Percentile: Top 91%
Computer Graphics and Visualization Techniques
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