Impact of Different UI on Foreign Language Learning Using iVR

This paper presents a study comparing different user interface modes (Controller-Based Selection, Object Interaction, and Voice Recognition) within immersive Virtual Reality (iVR) environments for foreign language learning. Given the rapid advancements and potential of iVR in education, there is a need for focused research on optimising user interfaces for effective learning experiences. This study aimed to identify optimal interfaces for integrating iVR applications as complementary educational tools while gauging student preferences. Participants engaged in interactive learning tasks across the three conditions, with assessments focused on System Usability, Presence, User Satisfaction, Cybersickness, Learning Outcomes, and Task Duration. Findings indicate high usability across all conditions, with a preference observed for Controller-Based Selection and Object Interaction. Object Interaction showed strong motivational appeal but required more time to complete tasks than Controller-Based. Therefore, for time-constrained educational settings, the Controller-Based Selection interface is practical due to its lower physical effort requirement. Despite recent advances, our study found Voice Recognition interaction to be the least preferred interaction method, indicating a need for further technological improvements to boost its acceptance and effectiveness in educational contexts.

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Publication Details

Published
2024-11-07
DOI
https://doi.org/10.1109/icgi64003.2024.10923812
Primary Topic
Educational Technology and Assessment
Type
article
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article

Impact of Different UI on Foreign Language Learning Using iVR

Bruno Peixoto, Luciana Cabral, Guilherme Gonçalves, Miguel Melo et al.
Educational Technology and Assessment
article

Impact of Different UI on Foreign Language Learning Using iVR

Bruno Peixoto, Luciana Cabral, Guilherme Gonçalves, Miguel Melo, Maximino Bessa
article en

Abstract

This paper presents a study comparing different user interface modes (Controller-Based Selection, Object Interaction, and Voice Recognition) within immersive Virtual Reality (iVR) environments for foreign language learning. Given the rapid advancements and potential of iVR in education, there is a need for focused research on optimising user interfaces for effective learning experiences. This study aimed to identify optimal interfaces for integrating iVR applications as complementary educational tools while gauging student preferences. Participants engaged in interactive learning tasks across the three conditions, with assessments focused on System Usability, Presence, User Satisfaction, Cybersickness, Learning Outcomes, and Task Duration. Findings indicate high usability across all conditions, with a preference observed for Controller-Based Selection and Object Interaction. Object Interaction showed strong motivational appeal but required more time to complete tasks than Controller-Based. Therefore, for time-constrained educational settings, the Controller-Based Selection interface is practical due to its lower physical effort requirement. Despite recent advances, our study found Voice Recognition interaction to be the least preferred interaction method, indicating a need for further technological improvements to boost its acceptance and effectiveness in educational contexts.

University of Trás-os-Montes and Alto Douro (PT), INESC TEC (PT)
Quality Education
Openalex Percentile: Top 55%
Educational Technology and Assessment
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Impact of Different UI on Foreign Language Learning Using iVR — Bruno Peixoto, Luciana Cabral, et al. · (2024) | TGRS Research Map | TGRS