The Impact of Gamification on Cybersecurity Learning: Multi-Study Analysis

Gamification is a popular learning technique that can be employed to enhance learner’s interest in their careers by presenting them with realistic scenarios and practical problem-solving experiences. However, the effectiveness of this method has not been fully investigated in the context of cybersecurity learning. This study aims to systematically assess the impact of gamification on cybersecurity learning. Through a multi-study approach, we conducted a four-semester-long experiment to integrate gamification into an undergraduate cybersecurity course, comparing learning outcomes in gamified and traditional labs as well as analyzing learners’ perceptions, motivation, and career interests in gamified cybersecurity lab experiences. In addition, qualitative interviews reveal how students interact with these labs and identify game elements that significantly impact their learning experience. Our findings provide theoretical contributions by expanding the literature on gamification's role in cybersecurity learning and practical strategies for seamlessly incorporating gamification into cybersecurity learning experience.

Authors

Publication Details

Journal
Communications of the Association for Information Systems
Published
2025-01-01
DOI
https://doi.org/10.17705/1cais.05603
Citations
2
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
6.49
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article

The Impact of Gamification on Cybersecurity Learning: Multi-Study Analysis

J. B. Joo Baek Kim, Hong Liu, Chen Zhong
2 citations
Communications of the Association for Information Systems
Blockchain Technology in Education and Learning
6.49
article

The Impact of Gamification on Cybersecurity Learning: Multi-Study Analysis

J. B. Joo Baek Kim, Hong Liu, Chen Zhong
article en
2 citations

Abstract

Gamification is a popular learning technique that can be employed to enhance learner’s interest in their careers by presenting them with realistic scenarios and practical problem-solving experiences. However, the effectiveness of this method has not been fully investigated in the context of cybersecurity learning. This study aims to systematically assess the impact of gamification on cybersecurity learning. Through a multi-study approach, we conducted a four-semester-long experiment to integrate gamification into an undergraduate cybersecurity course, comparing learning outcomes in gamified and traditional labs as well as analyzing learners’ perceptions, motivation, and career interests in gamified cybersecurity lab experiences. In addition, qualitative interviews reveal how students interact with these labs and identify game elements that significantly impact their learning experience. Our findings provide theoretical contributions by expanding the literature on gamification's role in cybersecurity learning and practical strategies for seamlessly incorporating gamification into cybersecurity learning experience.

Communications of the Association for Information SystemsVol. 56
Openalex Percentile: Top 5%
Blockchain Technology in Education and Learning
6.49
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The Impact of Gamification on Cybersecurity Learning: Multi-Study Analysis — J. B. Joo Baek Kim, Hong Liu, et al. · Communications of the Association for Information Systems (2025) | TGRS Research Map | TGRS