Pengembangan MONOLI (Monopoli Lingkungan) Berbantu Teknologi QR Code Untuk Meningkatkan Kemampuan Literasi Sains Siswa Pada Materi Pencemaran Lingkungan

This study aims to develop and evaluate the “Environmental Monopoly” learning media based on QR Code technology to enhance students’ science literacy on environmental pollution material. The methods used include validation by subject matter experts and education practitioners, as well as feasibility testing with students. The results indicate that this media has good feasibility with validation scores of 72.5% for content feasibility, 75% for presentation, and 68.75% for language. Trials in seventh-grade classes showed that 92% of students felt more active, 85% showed improved understanding of the material, and 88% expressed satisfaction with the use of this media. These results suggest that “Environmental Monopoly” can be an effective and innovative learning tool to improve students’ science literacy.

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Publication Details

Journal
Jurnal Biologi dan Pembelajarannya (JB&P)
Published
2024-11-23
DOI
https://doi.org/10.29407/jbp.v11i2.23553
Citations
2
Primary Topic
Educational Methods and Outcomes
Type
article
Field-Weighted Citation Impact
4.19
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article

Pengembangan MONOLI (Monopoli Lingkungan) Berbantu Teknologi QR Code Untuk Meningkatkan Kemampuan Literasi Sains Siswa Pada Materi Pencemaran Lingkungan

Ali Ahmatul Umri Hasibuan
2 citations
Jurnal Biologi dan Pembelajarannya (JB&P)
Educational Methods and Outcomes
4.19
article

Pengembangan MONOLI (Monopoli Lingkungan) Berbantu Teknologi QR Code Untuk Meningkatkan Kemampuan Literasi Sains Siswa Pada Materi Pencemaran Lingkungan

Ali Ahmatul Umri Hasibuan
article en
2 citations

Abstract

This study aims to develop and evaluate the “Environmental Monopoly” learning media based on QR Code technology to enhance students’ science literacy on environmental pollution material. The methods used include validation by subject matter experts and education practitioners, as well as feasibility testing with students. The results indicate that this media has good feasibility with validation scores of 72.5% for content feasibility, 75% for presentation, and 68.75% for language. Trials in seventh-grade classes showed that 92% of students felt more active, 85% showed improved understanding of the material, and 88% expressed satisfaction with the use of this media. These results suggest that “Environmental Monopoly” can be an effective and innovative learning tool to improve students’ science literacy.

Jurnal Biologi dan Pembelajarannya (JB&P)Vol. 11(2)
State University of Medan (ID)
Openalex Percentile: Top 5%
Educational Methods and Outcomes
4.19
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Pengembangan MONOLI (Monopoli Lingkungan) Berbantu Teknologi QR Code Untuk Meningkatkan Kemampuan Literasi Sains Siswa Pada Materi Pencemaran Lingkungan — Ali Ahmatul Umri Hasibuan · Jurnal Biologi dan Pembelajarannya (JB&P) (2024) | TGRS Research Map | TGRS