Evaluating the Technology Acceptance of MundoCRA: A Virtual Learning Environment for Primary Education

Virtual Learning Environments (VLE) are present in all educational modalities and levels, but their adoption in primary education remains limited. This article evaluates the acceptance of MundoCRA, a VLE that enriches traditional classrooms through a virtual world where students perform educational tasks in an engaging way. Gamified activities with rewards, points, and certificates promote motivation through quizzes, challenges, and collaborative projects. MundoCRA also includes a management module that allows teachers to create and monitor tasks easily. The evaluation, based on an extended Technology Acceptance Model (TAM), considers constructs such as perceived enjoyment, satisfaction, and gender differences. A survey of 20 teachers and 30 students from the Rural Grouped School (CRA) Sierra de Alcaraz (Spain) revealed that MundoCRA increased motivation, satisfaction, and enjoyment. Furthermore, structural equation modeling showed that perceived enjoyment and ease of use significantly influenced positive attitudes toward the platform, explaining over 70% of the variance in user attitudes.

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Publication Details

Journal
International Journal of Human-Computer Interaction
Published
2025-03-20
DOI
https://doi.org/10.1080/10447318.2025.2474489
Citations
4
Primary Topic
Digital literacy in education
Type
article
Field-Weighted Citation Impact
12.98
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article

Evaluating the Technology Acceptance of MundoCRA: A Virtual Learning Environment for Primary Education

Virginia Barba‐Sánchez, Luis Orozco–Barbosa, Barbara Leporini, Jose Antonio Gallud et al.
4 citations
International Journal of Human-Computer Interaction
Digital literacy in education
12.98
article

Evaluating the Technology Acceptance of MundoCRA: A Virtual Learning Environment for Primary Education

Virginia Barba‐Sánchez, Luis Orozco–Barbosa, Barbara Leporini, Jose Antonio Gallud, Gabriel Sebastián, Felipe Costa-Tebar, María Dolores Lozano
article en
4 citations

Abstract

Virtual Learning Environments (VLE) are present in all educational modalities and levels, but their adoption in primary education remains limited. This article evaluates the acceptance of MundoCRA, a VLE that enriches traditional classrooms through a virtual world where students perform educational tasks in an engaging way. Gamified activities with rewards, points, and certificates promote motivation through quizzes, challenges, and collaborative projects. MundoCRA also includes a management module that allows teachers to create and monitor tasks easily. The evaluation, based on an extended Technology Acceptance Model (TAM), considers constructs such as perceived enjoyment, satisfaction, and gender differences. A survey of 20 teachers and 30 students from the Rural Grouped School (CRA) Sierra de Alcaraz (Spain) revealed that MundoCRA increased motivation, satisfaction, and enjoyment. Furthermore, structural equation modeling showed that perceived enjoyment and ease of use significantly influenced positive attitudes toward the platform, explaining over 70% of the variance in user attitudes.

International Journal of Human-Computer InteractionVol. 41(21)
University of Pisa (IT), Universidad Internacional De La Rioja (ES), University of Castilla-La Mancha (ES)
Quality Education
Openalex Percentile: Top 2%
Digital literacy in education
12.98
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