Come On In

In this paper I consider embodiment, spectatorship, and virtuality as they relate to aesthetic experience and how they can be understood through the interactive installation, Come On In (2020) by dancer, choreographer, and director Faye Driscoll. I argue that virtual reality need not include the use of VR technologies such as headsets, but rather that it is a mode of experience that blurs the boundary between fact and fiction through what Vittorio Gallese calls “embodied simulation.” In Driscoll’s installation, the visitor’s body is used to channel and enact the performance as they are seated or reclined while listening to a kind of guided meditation through headphones. The reclined body then, does not have to be viewed as passive, but rather as facilitating an embodied experience, a claim that is supported by Jacques Rancière’s theory of the emancipated spectator. Further, I look at vulnerability as a condition of cognition (made literal in the reclined body) through David Bates’s historical analysis of the evolution of artificial intelligence, linking the plasticity of cognition with the conception of embodied simulation and immersive experience, to point to the liberatory potential of art.

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Publication Details

Journal
AN-ICON Studies in Environmental Images [ISSN 2785-7433]
Published
2024-12-30
DOI
https://doi.org/10.54103/ai/24086
Primary Topic
Language, Metaphor, and Cognition
Type
article
Field-Weighted Citation Impact
0.00
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article

Come On In

Agnese Cebere
AN-ICON Studies in Environmental Images [ISSN 2785-7433]
Language, Metaphor, and Cognition
article

Come On In

Agnese Cebere
article en

Abstract

In this paper I consider embodiment, spectatorship, and virtuality as they relate to aesthetic experience and how they can be understood through the interactive installation, Come On In (2020) by dancer, choreographer, and director Faye Driscoll. I argue that virtual reality need not include the use of VR technologies such as headsets, but rather that it is a mode of experience that blurs the boundary between fact and fiction through what Vittorio Gallese calls “embodied simulation.” In Driscoll’s installation, the visitor’s body is used to channel and enact the performance as they are seated or reclined while listening to a kind of guided meditation through headphones. The reclined body then, does not have to be viewed as passive, but rather as facilitating an embodied experience, a claim that is supported by Jacques Rancière’s theory of the emancipated spectator. Further, I look at vulnerability as a condition of cognition (made literal in the reclined body) through David Bates’s historical analysis of the evolution of artificial intelligence, linking the plasticity of cognition with the conception of embodied simulation and immersive experience, to point to the liberatory potential of art.

AN-ICON Studies in Environmental Images [ISSN 2785-7433]Vol. 3(II)
Openalex Percentile: Top 67%
Language, Metaphor, and Cognition
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