Pembuatan Media Pembelajaran Interaktif Menggunakan Unity Berbasis Andorid pada Mata Pelajaran Informatika

This study aims to analyze the validity, practicality and effectiveness of Interactive Learning Media Using Unity Based on Android in Informatics Subjects for Class X at SMKN 9 Padang. This study uses a research and development (R&D) method, using the ADDIE model which consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. The subjects of the study were 35 students of class X majoring in Culinary 4. The results of the study showed that the overall validity test by experts on interactive learning media based on Android using Unity for class X at SMK Negeri 9 Padang was 91.03%, so the level of validity can be interpreted as very valid to use. The overall practicality test assessment of interactive learning media based on Android using Unity for class X at SMK Negeri 9 Padang was 89.44%, so the level of practicality can be interpreted as very practical to use. The overall effectiveness test assessment of android-based interactive learning media using Unity for class X at SMK Negeri 9 Padang was 88.12%, so the level of effectiveness can be interpreted as very effective to use. The conclusion of this study is to produce an interesting and useful android-based interactive learning media application for teachers and students both during face-to-face or online learning.

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Publication Details

Journal
Journal of Research and Investigation in Education
Published
2025-03-20
DOI
https://doi.org/10.37034/residu.v3i1.190
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

Pembuatan Media Pembelajaran Interaktif Menggunakan Unity Berbasis Andorid pada Mata Pelajaran Informatika

Rini Sefriani, Indra Wijaya, Anjjani Mardhika Adif
Journal of Research and Investigation in Education
Blockchain Technology in Education and Learning
article

Pembuatan Media Pembelajaran Interaktif Menggunakan Unity Berbasis Andorid pada Mata Pelajaran Informatika

Rini Sefriani, Indra Wijaya, Anjjani Mardhika Adif
article en

Abstract

This study aims to analyze the validity, practicality and effectiveness of Interactive Learning Media Using Unity Based on Android in Informatics Subjects for Class X at SMKN 9 Padang. This study uses a research and development (R&D) method, using the ADDIE model which consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. The subjects of the study were 35 students of class X majoring in Culinary 4. The results of the study showed that the overall validity test by experts on interactive learning media based on Android using Unity for class X at SMK Negeri 9 Padang was 91.03%, so the level of validity can be interpreted as very valid to use. The overall practicality test assessment of interactive learning media based on Android using Unity for class X at SMK Negeri 9 Padang was 89.44%, so the level of practicality can be interpreted as very practical to use. The overall effectiveness test assessment of android-based interactive learning media using Unity for class X at SMK Negeri 9 Padang was 88.12%, so the level of effectiveness can be interpreted as very effective to use. The conclusion of this study is to produce an interesting and useful android-based interactive learning media application for teachers and students both during face-to-face or online learning.

Journal of Research and Investigation in Education
Universitas Putra Indonesia "YPTK" (ID)
Openalex Percentile: Top 94%
Blockchain Technology in Education and Learning
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Pembuatan Media Pembelajaran Interaktif Menggunakan Unity Berbasis Andorid pada Mata Pelajaran Informatika — Rini Sefriani, Indra Wijaya, et al. · Journal of Research and Investigation in Education (2025) | TGRS Research Map | TGRS