Procedural Music Generation in Video Games

Procedural music generation has yet to become an aspect of modern video game design, by enabling dynamic and adaptive soundscapes that enhance player immersion. This paper delves into the various methods, tools, and challenges associated with procedural music generation in video games. We explore a range of algorithms, including rule-based systems, stochastic processes, evolutionary algorithms, and neural networks, highlighting their respective strengths and weaknesses. The role of middleware such as Wwise (Wave Works Interactive Sound Engine) and FMOD (Firelight Module), as well as custom engines and DAWs (Digital Audio Workstation), is examined in facilitating these techniques.

Authors

Publication Details

Journal
International Journal For Multidisciplinary Research
Published
2025-03-20
DOI
https://doi.org/10.36948/ijfmr.2025.v07i02.39384
Primary Topic
Music and Audio Processing
Type
article
Field-Weighted Citation Impact
0.00
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article

Procedural Music Generation in Video Games

Krishaang Kaushik
International Journal For Multidisciplinary Research
Music and Audio Processing
article

Procedural Music Generation in Video Games

Krishaang Kaushik
article en

Abstract

Procedural music generation has yet to become an aspect of modern video game design, by enabling dynamic and adaptive soundscapes that enhance player immersion. This paper delves into the various methods, tools, and challenges associated with procedural music generation in video games. We explore a range of algorithms, including rule-based systems, stochastic processes, evolutionary algorithms, and neural networks, highlighting their respective strengths and weaknesses. The role of middleware such as Wwise (Wave Works Interactive Sound Engine) and FMOD (Firelight Module), as well as custom engines and DAWs (Digital Audio Workstation), is examined in facilitating these techniques.

International Journal For Multidisciplinary ResearchVol. 7(2)
Openalex Percentile: Top 94%
Music and Audio Processing
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Procedural Music Generation in Video Games — Krishaang Kaushik · International Journal For Multidisciplinary Research (2025) | TGRS Research Map | TGRS